FactionsLists
Leagues of Votann

Mercenary Oathband

Rules
Ruthless Reinvestment

Your LEAGUES OF VOTANN units do not have the Hostile Acquisition or Fortify Takeover abilities except as described in this rule. At the start of the battle, your LEAGUES OF VOTANN units have the Hostile Acquisition ability. At the end of your Command phase, you can spend 3YP. If you do, LEAGUES OF VOTANN units from your army lose the Hostile Acquisition ability and gain the Fortify Takeover ability, or vice versa.

Stratagems
1
Auxiliary Contract
Shooting & Fight Phase - Strategic Ploy
Target

One LEAGUES OF VOTANN INFANTRY or LEAGUES OF VOTANN MOUNTED unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, weapons equipped by models in your unit have the [PRECISION] ability.

1
Optimal Expenditure
Fight Phase - Wargear
Target

One LEAGUES OF VOTANN INFANTRY unit from your army that has not been selected to fight this phase.

When

The Fight phase

Effect

Each time you use this Stratagem, you can spend 3YP. Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1. If you spent YP during this usage of this Stratagem, you can re‑roll a Hit roll of 1 and re‑roll the Wound roll instead.

1
Grand Artifice
Movement Phase - Strategic Ploy
Target

That LEAGUES OF VOTANN unit.

When

Your Movement phase, just after a LEAGUES OF VOTANN unit from your army Falls Back.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

1
Privateer Arsenal
Shooting Phase - Wargear
Target

One LEAGUES OF VOTANN INFANTRY unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Each time you use this Stratagem, you can spend 3YP. Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1. If you spent YP during this usage of this Stratagem, you can re‑roll the Hit roll and re‑roll a Wound roll of 1 instead.

1
New Horizons
Fight Phase - Strategic Ploy
Target

One LEAGUES OF VOTANN INFANTRY unit from your army that is not within Engagement range of one or more enemy units and one friendly TRANSPORT it is able to embark within

When

End of your opponent’s Fight phase.

Effect

If your LEAGUES OF VOTANN unit is wholly within 6" of that TRANSPORT, it can embark within it.

1
Mobile Exploitation
Fight Phase - Strategic Ploy
Target

One HERNKYN unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend 2YP and target up to two HERNKYN units from your army that are not within Engagement Range of one or more enemy units instead.

When

End of your opponent’s Fight phase.

Effect

Remove your units from the battlefield and place them into Strategic Reserves.

Enhancements
Mercenary Prospector
20 pts

KÂHL model only. Each time an enemy unit is destroyed by the bearer’s unit, gain 2YP.

Metaphysical Brokerage
20 pts

MEMNYR STRATEGIST model only. At the end of your turn, if the bearer is on the battlefield and you gained fewer than 3YP this turn, you gain an amount of YP equal to the difference.

Etacarn SB9 Targeting Implant
15 pts

LEAGUES OF VOTANN model only. Each time a model in the bearer’s unit makes an attack, re‑roll a Hit roll of 1. Each time the bearer’s unit is selected to shoot or fight, you can spend 3YP. If you do, until the end of the phase, each time a model in the bearer’s unit makes an attack, that attack has the [SUSTAINED HITS 1] ability.

Asset Manipulator
25 pts

LEAGUES OF VOTANN model only. At the start of the Command phase, you can spend 3YP. If you do, until the end of the turn, while an enemy unit is within 3" of the bearer, subtract 1 from the Objective Control characteristic of models in that enemy unit.

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