FactionsLists
Leagues of Votann

Sagitaur

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Game Version1 model
Version 3.7Dec 10, 2025
90 pts
↓-5 pts
Version 3.2Aug 20, 2025
95 pts
↓-20 pts
Version 1.6Jan 30, 2024
115 pts
↑+15 pts
Version 1.3Sep 7, 2023
100 pts
↓-20 pts
Version 1.0Jun 16, 2023
120 pts
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Models
M
T
SV
W
LD
OC
Sagitaur Hull
12"
9
3+
9
7+
2
Ranged Weapons
RNG
A
BS
S
AP
D
HYLas beam cannon
24"
2
4+
12
-3
D6+1
Twin bolt cannon
Sustained Hits 2
Twin-linked
36"
3
4+
6
-1
2
MATR autocannon
Assault
Sustained Hits 1
24"
6
4+
7
-1
2
➤ L7 missile launcher (blast)
Blast
36"
D6
4+
4
0
1
➤ L7 missile launcher (focused)
36"
1
4+
9
-2
D6
Sagitaur missile launcher
36"
2
4+
10
-3
3
Melee Weapons
RNG
A
WS
S
AP
D
Armoured wheels
Melee
3
4+
6
0
1
Keywords
Vehicle
Sagitaur
Transport
Dedicated Transport
Costs
1 model
90 pts
Unit Composition
  • 1 Sagitaur

This model is equipped with: HYLas beam cannon; twin bolt cannon; armoured wheels.

Wargear Options
  • This model’s HYLas beam cannon can be replaced with one of the following: ◦ 1 L7 missile launcher and 1 Sagitaur missile launcher ◦ 1 MATR autocannon
Rules
Transport

This model has a transport capacity of 6 LEAGUES OF VOTANN INFANTRY models. It cannot transport ARTILLERY, EXOARMOUR, EXOFRAME or IRONKIN STEELJACKS models.

At the start of the Declare Battle Formations step, you can select one HEARTHKYN WARRIORS unit from your army that has not been split. If you do, that unit is split into two units, each containing as equal a number of models as possible (when splitting a unit in this way, make a note of which models form each of the two new units). One of these units must start the battle embarked within this TRANSPORT; the other can start the battle embarked within another TRANSPORT, or it can be deployed as a separate unit.

Core Abilities
Deadly Demise 1
Faction Abilities
Prioritised Efficiency
Unit Abilities
Blistering Advance

Units can disembark from this TRANSPORT after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.