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Necrons

Annihilation Legion

Rules
Stratagems
Enhancements
1
Masks of Death
Shooting & Fight Phase - Strategic Ploy
Target

One DESTROYER CULT or FLAYED ONES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

1
The Spoor of Frailty
Shooting & Fight Phase - Battle Tactic
Target

One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model from your unit makes an attack that targets a unit below Starting Strength, add 1 to the Hit roll. If the target is Below Half-strength, add 1 to the Wound roll as well

1
Murderous Reanimation
Fight Phase - Battle Tactic
Target

One DESTROYER CULT or FLAYED ONES unit from your army that has just destroyed an enemy unit, or just caused an enemy unit that was not Below Half-strength to become Below Half-strength.

When

Fight phase.

Effect

Your unit’s Reanimation Protocols activate.

1
Pitiless Hunters
Fight Phase - Battle Tactic
Target

One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

1
Blood-fuelled Cruelty
Movement Phase - Battle Tactic
Target

One DESTROYER CULT or FLAYED ONES unit from your army that started the phase within Engagement Range of that enemy unit.

When

Your opponent’s Movement phase, just after an enemy unit ends a Fall Back move.

Effect

Roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds. Your unit can then make a Normal move, but must end that move as close as possible to that enemy unit.

1
Insanity’s Ire
Shooting Phase - Strategic Ploy
Target

One DESTROYER CULT or FLAYED ONES unit from your army that had one or more of its models destroyed by the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has shot.

Effect

Your unit can make a Normal move, but must end that move as close as possible to that enemy unit.

Annihilation Protocol

Each time a DESTROYER CULT or FLAYED ONES unit from your army declares a charge, you can re-roll the Charge roll. If one or more targets of that charge are Below Half-strength, add 1 to the Charge roll as well.

Each time a DESTROYER CULT unit from your army makes a ranged attack that targets the closest eligible target, add 1 to the Armour Penetration characteristic of that attack.

Eternal Madness
25 pts

NECRONS model only. In the Fight phase, each time a model in the bearer’s unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

Ingrained Superiority
10 pts

NECRONS model only. Each time a model in the bearer’s unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.

Soulless Reaper
20 pts

DESTROYER CULT model only. Each time an enemy unit within Engagement Range of the bearer’s unit is selected to Fall Back, roll one D6: on a 3+, that unit cannot Fall Back this phase and must Remain Stationary.

Eldritch Nightmare
15 pts

DESTROYER CULT model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.