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Necrons

Cursed Legion

Rules
Stratagems
Enhancements
Cold Fervour
  • Add 2 to the Strength characteristic of weapons equipped by DESTROYER CULT models from your army.
  • The first time each turn that a DESTROYER CULT unit from your army makes attacks that destroy a unit or cause it to become Below Half‑strength, after that unit has finished resolving its attacks, until the end of the turn, add 2 to the Strength characteristic of weapons equipped by friendly NECRONS models (excluding DESTROYER CULT, MONSTER and TITANIC models).
Destroyer Ankh
20 pts

CATACOMB COMMAND BARGE or OVERLORD model only. The bearer has the DESTROYER CULT keyword. Add 2" to the Move characteristic of models in the bearer’s unit and add 2 to the Attacks characteristic of melee weapons equipped by the bearer.

Murdermind
15 pts

CRYPTEK model only. The bearer has the DESTROYER CULT keyword and during the Declare Battle Formations step, the bearer can be attached to a DESTROYER CULT unit (excluding CHARACTER units). If you do, the bearer’s unit cannot contain any models without the DESTROYER CULT keyword. Add 3" to the Move characteristic of the bearer.

Mask of the Nekrosor
20 pts

DESTROYER CULT model only. Each time a model in the bearer’s unit makes an attack, add 1 to the Hit roll.

Cursed Circlet
25 pts

DESTROYER CULT model only. Each time an enemy unit is selected to shoot, after that unit has shot, if any models from the bearer’s unit were destroyed as a result of those attacks, the bearer’s unit can make a Surge move. To do so, roll one D6: the bearer’s unit can be moved a number of inches up to the result, but the bearer’s unit must finish that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. A unit cannot make a Surge move while it is Battle‑shocked.

1
Methodical Murder
Shooting & Fight Phase - Battle Tactic
Target

One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.

1
Image of Death
Shooting & Fight Phase - Battle Tactic
Target

One DESTROYER CULT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

1
Mortis Protocols
Shooting & Fight Phase - Strategic Ploy
Target

One friendly NECRONS unit (excluding MONSTERS and VEHICLES) within 9" of that DESTROYER CULT unit.

When

Your Shooting phase or the Fight phase, just after the first time a DESTROYER CULT unit from your army destroys an enemy unit this turn.

Effect

The friendly unit’s Reanimation Protocols activate.

1
Driven to Butchery
Shooting & Charge Phase - Strategic Ploy
Target

One DESTROYER CULT unit from your army.

When

Your Shooting phase or your Charge phase.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

Restriction

You can only use this Stratagem once per turn.

1
Spreading Madness
Charge Phase - Battle Tactic
Target

One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not declared a charge this phase.

When

Your Charge phase

Effect

Until the end of the phase, each time your unit declares a charge, if one or more targets of that charge are within Engagement Range of one or more friendly units, add 2 to the Charge roll.

2
Unnatural Aggression
Charge Phase - Strategic Ploy
Target

One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase

When

End of your opponent’s Charge phase.

Effect

Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.