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Necrons

Pantheon of Woe

Rules
Stratagems
Enhancements
Cosmic Distortion

NECRONS MONSTER units from your army have the following ability:

Distortion Fields (Aura): While an enemy unit is within 6" of this unit, it is unravelling. While an enemy unit is unravelling, each time an attack targets that unit, improve the Armour Penetration characteristic of that attack by 1.

At the start of each phase, for each NECRONS MONSTER unit from your army, that unit can suffer 3 mortal wounds. If it does, until the end of the phase, the range of that unit’s Distortion Fields Aura ability is increased to 9".

Designer’s Note: If your army contains more than one TRANSCENDENT C’TAN unit, each of those units must take the Reletavistic Tether ability.

Necrodermal Binding Abilities

Singularity Matrix

This eldritch device fetters and directs the Deceiver’s powers within a vortex that devours lesser wits entirely.

C’TAN SHARD OF THE DECEIVER model only. This model has the following ability:

Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.

Quantum Goad

The energies of this binding latch onto enemy targets and shunt the shard into alignment with them.

C’TAN SHARD OF THE NIGHTBRINGER model only. This model is eligible to declare a charge in a turn in which it Advanced.

Animus Damper

This device bleeds off the Void Dragon shard’s energies and earths them violently through nearby machines.

C’TAN SHARD OF THE VOID DRAGON model only. Once per turn, at the start of your opponent’s Shooting phase, select one enemy VEHICLE unit visible to the bearer. That unit must take a Leadership test. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll and, if that Leadership test was failed, subtract 1 from the Wound roll as well.

Reletavistic Tether

This binding uses atomic resonance magnetism to compel the shard into the midst of the foe.

TRANSCENDENT C’TAN model only. In your turn, each time this model is set up on the battlefield using the Deep Strike or Transdimensional Displacement abilities, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. When doing so, if this model is set up within 9" of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.

1
Disharmonisation Cascade
Any Phase - Epic Deed
Target

That NECRONS MONSTER model. You can use this Stratagem on that model even though it was just destroyed.

When

Any phase, just after a NECRONS MONSTER model from your army is destroyed, before making its Deadly Demise roll.

Effect

Until the end of the phase, your model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 3+ instead of on a 6.

1
Molecular Erosion
Command Phase - Strategic Ploy
Target

One NECRONS MONSTER unit from your army.

When

Command phase.

Effect

Select one unravelling enemy unit visible to your unit. That enemy unit must take a Battle‑shock test. When doing so, subtract 1 from the result. If that test is failed, that enemy unit suffers D3+1 mortal wounds.

Restriction

You can only use this Stratagem once per battle round.

1
Mass Transmogrification
Shooting & Fight Phase - Epic Deed
Target

One friendly NECRONS unit (excluding MONSTERS) within 6" of that Monster unit.

When

Your Shooting phase or the Fight phase, just after a NECRONS MONSTER unit from your army destroys an enemy unit.

Effect

If that enemy unit was unravelling at the start of the phase, your friendly unit’s Reanimation Protocols activate.

Restriction

You can only use this Stratagem once per turn.

1
Entrophasic Aura Targeting
Shooting & Fight Phase - Battle Tactic
Target

One NECRONS unit (excluding MONSTERS) from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‑roll a Hit roll of 1. If the target of that attack is unravelling, re‑roll a Wound roll of 1 as well.

1
Chronodistortion
Fight Phase - Battle Tactic
Target

One NECRONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks

When

Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if the attacking unit is unravelling: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

1
Phase Melding
Movement Phase - Strategic Ploy
Target

One NECRONS unit from your army that is within Engagement Range of that enemy unit

When

Your opponent’s Movement phase, when an unravelling enemy unit is selected to Fall Back.

Effect

When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle‑shocked, subtract 1 from each of those tests.