WARBOSS IN MEGA ARMOUR model only. Models in the bearer’s unit have the Deep Strike ability.
One NOBZ or MEGANOBZ unit from your army that has not been selected to shoot or fight this phase.
Your Shooting phase or the Fight phase.
Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Hit roll of 1. If a Waaagh! is active for your unit, you can re‑roll the Hit roll instead.
One NOBZ or MEGANOBZ unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time a model in your unit is destroyed, if that model has not shot or fought this phase, roll one D6, adding 2 to the result if a Waaagh! is active for your unit. On a 5+, do not remove the destroyed model from play; it can shoot or fight after the attacking unit has finished making its attacks, and is then removed from play.
One NOBZ or MEGANOBZ unit from your army that destroyed that enemy unit.
Fight phase, just after an enemy unit is destroyed.
Until the end of the phase, each time your unit makes a Consolidation move, it can move up to D3+3" instead of up to 3". If a Waaagh! is active for your unit, it can move up to 6" instead.
That NOBZ or MEGANOBZ unit.
Your Charge phase, just after a NOBZ or MEGANOBZ unit from your army ends a Charge move.
Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). If a Waaagh! is active for your unit, that enemy unit suffers 1 mortal wound for each 4+ instead.
One NOBZ or MEGANOBZ unit from your army within Engagement Range of that enemy unit.
Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.
When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if a Waaagh! is active for your unit, subtract 1 from each of those tests.
One NOBZ or MEGANOBZ unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
WARBOSS IN MEGA ARMOUR model only. Models in the bearer’s unit have the Deep Strike ability.
INFANTRY WARBOSS model only. At the start of the Fight phase, select one enemy unit within Engagement range of the bearer. That unit must take a Battle‑shock test, and when doing so, subtract 1 from the result.
INFANTRY WARBOSS model only. Add 2 to the bearer’s Wounds characteristic.
INFANTRY WARBOSS model only. Each time the bearer makes an attack that targets a unit that is below its Starting Strength, re‑roll a Wound roll of 1. If that unit is Below Half‑strength, you can re‑roll the Wound roll instead.
At the start of your Command phase, in a turn in which you have not called a Waaagh!, if you have one or more WARBOSS models on the battlefield (or embarked within a TRANSPORT that is on the battlefield), you can call a Waaagh! for a second time this battle. When doing so, that second Waaagh! only counts as having been called for WARBOSS, NOBZ and MEGANOBZ units from your army.