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Orks

Da Big Hunt

Rules
Stratagems
Enhancements
Glory Hog
30 pts

BEASTBOSS ON SQUIGOSAUR model only. Models in the bearer’s unit have the Scouts 9" ability.

Skrag Every Stash!
25 pts

BEAST SNAGGA model only. At the end of your Command phase, if the bearer is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

Proper Killy
15 pts

BEAST SNAGGA model only. Add 1 to the Damage characteristic of melee weapons equipped by the bearer.

Surly As A Squiggoth
20 pts

BEASTBOSS ON SQUIGOSAUR model only. While the bearer is leading a unit, each time an attack targets that unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.

1
Drag It Down
Fight Phase - Battle Tactic
Target

One BEAST SNAGGA unit from your army that has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. In addition, each time a model in your unit makes a melee attack that targets your Prey, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.

1
Unstoppable Momentum
Charge Phase - Strategic Ploy
Target

That BEAST SNAGGA unit.

When

Your Charge phase, just after a BEAST SNAGGA MOUNTED unit from your army ends a Charge move.

Effect

Select one enemy unit within Engagement Range of your unit and roll one D6 for each model in your unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). If that enemy unit is your Prey, roll three additional D6.

1
Dat One’s Even Bigga!
Charge Phase - Strategic Ploy
Target

One BEAST SNAGGA unit from your army.

When

Your Charge phase.

Effect

Until the end of the phase, your unit is eligible to charge in a turn in which it Advanced or Fell Back. In addition, you can re-roll Charge rolls made for your unit, provided one of the targets of that charge is your Prey.

1
Where D’ya Fink You’re Going?
Movement Phase - Strategic Ploy
Target

One BEAST SNAGGA INFANTRY or BEAST SNAGGA MOUNTED unit from your army that was within Engagement Range of that enemy unit at the start of the phase.

When

Your opponent’s Movement phase, just after an enemy unit ends a Fall Back move.

Effect

If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".

1
Stalkin’ Taktiks
Shooting Phase - Battle Tactic
Target

One BEAST SNAGGA INFANTRY or BEAST SNAGGA MOUNTED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time a ranged attack targets your unit, models in your unit have the Benefit of Cover against that attack. In addition, if your unit has the Infantry keyword, until the end of the phase, models in your unit have the Stealth ability.

1
Instinctive Hunters
Fight Phase - Strategic Ploy
Target

One BEAST SNAGGA unit from your army that is not within Engagement Range of one or more enemy unit.

When

End of your opponent’s Fight phase.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.

Da Hunt Is On

At the start of your Command phase, select one MONSTER, VEHICLE or CHARACTER unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Prey:

  • Each time a BEAST SNAGGA unit from your army declares a charge that includes your Prey as one of the targets, you can re‑roll the Charge roll.
  • Each time a BEAST SNAGGA model from your army makes an attack that targets your Prey, improve the Armour Penetration characteristic of that attack by 1.