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Orks

Kult of Speed

Rules
Stratagems
Enhancements
Adrenaline Junkies

SPEED FREEKS units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.

1
Speediest Freeks
Shooting & Fight Phase - Strategic Ploy
Target

One SPEED FREEKS or TRUKK unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, models in your unit have a 5+ invulnerable save. If your unit is a VEHICLE unit with an unmodified Toughness characteristic of 8 or less, until the end of the phase, models in your unit have a 4+ invulnerable save instead.

1
Squig Flingin’
Movement Phase - Strategic Ploy
Target

That SPEED FREEKS or TRUKK unit.

When

Your Movement phase, just after a SPEED FREEKS or TRUKK unit from your army ends a Normal, Advance or Fall Back move.

Effect

Select one enemy unit within 9" of your unit. That enemy unit must take a Battle‑shock test and, when doing so, subtract 1 from the result.

1
Dakkastorm
Shooting Phase - Battle Tactic
Target

One SPEED FREEKS unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. While targeting a unit within 9", they have the [SUSTAINED HITS 2] ability instead.

Restriction

A unit cannot be targeted by this and the Blitza Fire Stratagem in the same phase.

1
Blitza Fire
Shooting Phase - Battle Tactic
Target

One SPEED FREEKS unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability and, each time a model in your unit makes an attack that targets a unit within 9", a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.

Restriction

A unit cannot be targeted by this and the Dakkastorm Stratagem in the same phase.

1
Full Throttle
Charge Phase - Battle Tactic
Target

That SPEED FREEKS unit.

When

Your Charge phase, just after a SPEED FREEKS unit from your army ends a Charge move.

Effect

Until the end of the turn, each time a model in your unit makes a melee attack, add 1 to the Wound roll.

1
More Gitz Over ’Ere!
Movement Phase - Strategic Ploy
Target

One SPEED FREEKS unit from your army that is within 9" of that enemy unit and is not within Engagement Range of one or more enemy units.

When

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Effect

Your unit can make a Normal move of up to 6".

Wazblasta
10 pts

DEFFKILLA WARTRIKE model only. In your Shooting phase, after the bearer’s unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, it is not eligible to declare a charge.

Fasta Than Yooz
35 pts

ORKS INFANTRY model only. Each time the bearer’s unit disembarks from a TRANSPORT after that TRANSPORT has made a Normal move, the bearer’s unit is still eligible to declare a charge this turn.

Squig-hide Tyres
15 pts

DEFFKILLA WARTRIKE model only. Each time a model in the bearer’s unit makes a Consolidation move, it can move up to 6" instead of up to 3".

Speed Makes Right
25 pts

ORKS model only. In your Command phase, if the bearer (or a TRANSPORT the bearer is embarked within) is within 9" of one or more enemy units, roll one D6: on a 3+, you gain 1CP.