ORKS model only. Ranged weapons equipped by the bearer have the [DEVASTATING WOUNDS] and [HAZARDOUS] abilities.
Ranged weapons equipped by ORKS INFANTRY and ORKS WALKER models from your army have the [ASSAULT] ability.
While the Waaagh! is active for your army, during your Shooting phase, ranged weapons equipped by ORKS INFANTRY and ORKS WALKER models from your army have the [SUSTAINED HITS 1] ability.
ORKS model only. Ranged weapons equipped by the bearer have the [DEVASTATING WOUNDS] and [HAZARDOUS] abilities.
ORKS model only. Ranged weapons equipped by models in the bearer’s unit have the [RAPID FIRE 1] ability.
ORKS model only. Each time a model in the bearer’s unit makes a ranged attack, add 1 to the Hit roll.
ORKS model only. The bearer’s unit is eligible to shoot in a turn in which it Fell Back.
One ORKS unit from your army that has not been selected to fight this phase.
Fight phase.
Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‐roll a Wound roll of 1. If that enemy unit is within range of an objective marker, you can re‐roll the Wound roll instead.
One ORKS unit (excluding GRETCHIN) from your army.
Your Command phase.
Until the start of your next Command phase, the Waaagh! is active for your unit, even if you have already called a Waaagh! this battle.
Designer’s Note: This means that any abilities that are in effect while the Waaagh! is active for your army will be in effect for your unit.
One ORKS WALKER unit (excluding KILLA KANS) from your army.
Your Command phase.
Until the start of your next Command phase, improve your unit’s Move, Leadership and Objective Control characteristics by 1, and each time a model in your unit makes an attack, add 1 to the Hit roll.
One ORKS unit from your army that has not been selected to shoot this phase.
Your Shooting phase.
Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability.
One ORKS unit from your army that has not been selected to shoot this phase.
Your Shooting phase.
Until the end of the phase, each time a model in your unit makes a ranged attack that targets the closest eligible target within 18", improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1.
One ORKS unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.
Your opponent’s Shooting phase, just after an enemy unit has shot.
Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.