WARBOSS INFANTRY model only. During the Declare Battle Formations step, the bearer can be attached to a KOMMANDOS unit. While leading a KOMMANDOS unit, it has the Infiltrators and Stealth abilities.
Once per battle round, in your Command phase or after being set up on the battlefield in your Movement phase, each BOSS SNIKROT, MEK and WARBOSS model in your army can issue Taktiks abilities.
To do so, select one of the Taktiks abilities below and select one friendly ORKS unit within 6" of that model to issue them to. That model must take a Leadership test: if failed, the selected unit suffers 1 mortal wound. Until the start of your next Command phase, the selected unit is affected by the selected Taktik. A unit cannot have Taktiks issued to it in this way more than once per battle round.
Taktiks abilities cannot be issued to Battle‑shocked units, and if a unit affected by Taktiks becomes Battle‑shocked, all Taktiks cease to affect that unit while it is Battle‑shocked.
Get Stuck In: You can re‑roll Charge rolls made for this unit.
Get On Wiv It: Add 1 to the Strength characteristic of melee weapons equipped by models in this unit.
Sneaky Stalkin’: INFANTRY and MOUNTED models (excluding MEGANOBZ) in this unit have the Stealth ability and each time a ranged attack targets this unit, those models have the Benefit of Cover against that attack.
Shoota Drills: Each time an INFANTRY or MOUNTED model in this unit makes a ranged attack, add 1 to the Hit roll.
One ORKS unit from your army that is within Engagement Range of one or more enemy units.
Command phase.
Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit.
One ORKS INFANTRY or ORKS MOUNTED unit from your army that has not been selected to fight this phase.
Fight phase.
Select the [SUSTAINED HITS 1] or [LETHAL HITS] ability. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability.
That ORKS unit.
Your Movement phase, just after an ORKS unit from your army Falls Back.
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
That STORMBOYZ unit.
Your Charge phase, just after a STORMBOYZ unit from your army ends a Charge move.
Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
One ORKS unit from your army that was within Engagement Range of that enemy unit at the start of the phase.
Your opponent’s Movement phase, just after an enemy unit Falls Back.
Your unit can make a Normal move of up to 6".
One KOMMANDOS or STORMBOYZ unit from your army that is not within Engagement Range of one or more enemy units.
End of your opponent’s Fight phase.
Remove your unit from the battlefield and place it into Strategic Reserves.
WARBOSS INFANTRY model only. During the Declare Battle Formations step, the bearer can be attached to a KOMMANDOS unit. While leading a KOMMANDOS unit, it has the Infiltrators and Stealth abilities.
BIG MEK, BIG MEK IN MEGA ARMOUR or BIG MEK WITH SHOKK ATTACK GUN model only. During the Declare Battle Formations step, the bearer can be attached to a FLASH GITZ unit. Each time a model in the bearer’s unit makes a ranged attack, you can re‑roll the Hit roll.
ORKS model only. After both players have deployed their armies, select up to three ORKS units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
WARBOSS or MEK model only. Each time the bearer issues Taktiks, it can do so to a friendly ORKS INFANTRY or ORKS MOUNTED unit within 18", instead of 6".