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Orks

War Horde

Rules
Stratagems
Enhancements
Get Stuck In

Melee weapons equipped by ORKS models from your army have the [SUSTAINED HITS 1] ability.

1
Careen!
Any Phase - Epic Deed
Target

That destroyed ORKS VEHICLE unit, if you rolled a 6 for its Deadly Demise ability. You can use this Stratagem on that unit even though it was just destroyed.

When

Any phase, just after an ORKS VEHICLE unit from your army with the Deadly Demise ability is destroyed.

Effect

Your unit can make a Normal or Fall Back move before its Deadly Demise ability is resolved, and before any embarked units perform an Emergency Disembarkation. When making this move, your unit can move over enemy units (excluding MONSTERS and VEHICLES) as if they were not there.

2
Orks is Never Beaten
Fight Phase - Epic Deed
Target

One ORKS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making attacks, and is then removed from play.

1
Unbridled Carnage
Fight Phase - Battle Tactic
Target

One Orks unit from your army that has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes a melee attack, an unmodified hit roll of 5+ scores a Critical Hit.

1
’Ard as Nails
Shooting & Fight Phase - Battle Tactic
Target

One ORKS unit from your army (excluding GROTS, MONSTER and VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

1
Mob Rule
Command Phase - Battle Tactic
Target

One MOB unit from your army that contains 10 or more models and is not Below Half‑strength.

When

End of your Command phase.

Effect

Select one friendly Battle‑shocked ORKS INFANTRY unit within 6" of that Mob unit. That ORKS INFANTRY unit is no longer Battle‑shocked.

1
’Ere We Go
Movement Phase - Battle Tactic
Target

One ORKS INFANTRY unit from your army.

When

Start of your Movement phase.

Effect

Until the end of the turn, add 2 to Advance and Charge rolls made for your unit.

Follow Me Ladz
25 pts

ORKS model only. While the bearer is leading a unit, add 2" to the Move characteristic of models in that unit.

Headwoppa’s Killchoppa
20 pts

ORKS model only. Melee weapons equipped by the bearer (excluding Extra Attacks weapons) have the [DEVASTATING WOUNDS] ability.

Kunnin’ but Brutal
15 pts

ORKS model only. While the bearer is leading a unit, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Supa-Cybork Body
15 pts

ORKS model only. The bearer has the Feel No Pain 4+ ability.