ORKS model only. While the bearer is leading a unit, add 2" to the Move characteristic of models in that unit.
Melee weapons equipped by ORKS models from your army have the [SUSTAINED HITS 1] ability.
That destroyed ORKS VEHICLE unit, if you rolled a 6 for its Deadly Demise ability. You can use this Stratagem on that unit even though it was just destroyed.
Any phase, just after an ORKS VEHICLE unit from your army with the Deadly Demise ability is destroyed.
Your unit can make a Normal or Fall Back move before its Deadly Demise ability is resolved, and before any embarked units perform an Emergency Disembarkation. When making this move, your unit can move over enemy units (excluding MONSTERS and VEHICLES) as if they were not there.
One ORKS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Fight phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making attacks, and is then removed from play.
One Orks unit from your army that has not been selected to fight this phase.
Fight phase.
Until the end of the phase, each time a model in your unit makes a melee attack, an unmodified hit roll of 5+ scores a Critical Hit.
One ORKS unit from your army (excluding GROTS, MONSTER and VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
One MOB unit from your army that contains 10 or more models and is not Below Half‑strength.
End of your Command phase.
Select one friendly Battle‑shocked ORKS INFANTRY unit within 6" of that Mob unit. That ORKS INFANTRY unit is no longer Battle‑shocked.
One ORKS INFANTRY unit from your army.
Start of your Movement phase.
Until the end of the turn, add 2 to Advance and Charge rolls made for your unit.
ORKS model only. While the bearer is leading a unit, add 2" to the Move characteristic of models in that unit.
ORKS model only. Melee weapons equipped by the bearer (excluding Extra Attacks weapons) have the [DEVASTATING WOUNDS] ability.
ORKS model only. While the bearer is leading a unit, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
ORKS model only. The bearer has the Feel No Pain 4+ ability.