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Orks

Gorkanaut

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Game Version1 model
Version 1.13Oct 16, 2024
265 pts
↓-15 pts
Version 1.3Sep 7, 2023
280 pts
↓-15 pts
Version 1.0Jun 16, 2023
295 pts
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Models
M
T
SV
W
LD
OC
Gorkanaut 170 x 109mm Oval Base
8"
12
3+
20
7+
8
Ranged Weapons
RNG
A
BS
S
AP
D
Deffstorm mega-shoota
Rapid Fire 10
36"
20
5+
6
-1
1
Rokkit launcha
Blast
24"
D3
5+
9
-2
3
Skorcha
Ignores Cover
Torrent
12"
D6
N/A
5
-1
1
Twin big shoota
Rapid Fire 2
Twin-linked
36"
3
5+
5
0
1
Melee Weapons
RNG
A
WS
S
AP
D
➤ Klaw of Gork (strike)
Melee
5
3+
18
-3
6
➤ Klaw of Gork (sweep)
Melee
15
3+
8
-1
2
Keywords
Vehicle
Titanic
Transport
Walker
Gorkanaut
Towering
Costs
1 model
265 pts
Unit Composition
  • 1 Gorkanaut

This model is equipped with: deffstorm mega-shoota; 2 rokkit launchas; skorcha; 2 twin big shootas; klaw of Gork.

Rules
Transport

This model has a transport capacity of 12 ORKS INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. It cannot transport GHAZGHKULL THRAKA.

Core Abilities
Deadly Demise D6
Faction Abilities
Waaagh!
6+ invulnerable Save
Unit Abilities
Clankin’ Forward

Each time this model makes a Normal, Advance or Fall Back move, it can move over enemy models (excluding MONSTERS and VEHICLES) and terrain features that are 4" or less in height as if they were not there.

Big an’ Stompy

Each time this model makes a melee attack, if the Waaagh! is active for your army, add 1 to the Hit roll.

DAMAGED: 1-7 WOUNDS REMAINING

While this model has 1‑7 wounds remaining, subtract 4 from this model’s Objective Control characteristic, and each time this model makes an attack, subtract 1 from the Hit roll.