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Orks

Kommandos

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Game Version10 models
Version 1.13Oct 16, 2024
120 pts
↓-15 pts
Version 1.0Jun 16, 2023
135 pts
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Models
M
T
SV
W
LD
OC
Kommando 32mm
6"
5
5+
1
7+
1
Boss Nob 32mm
6"
5
5+
2
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Slugga
Pistol
12"
1
5+
4
0
1
Burna
Ignores Cover
Torrent
12"
D6
N/A
4
0
1
Kustom shoota
Rapid Fire 2
18"
4
5+
4
0
1
Rokkit launcha
Blast
24"
D3
5+
9
-2
3
Melee Weapons
RNG
A
WS
S
AP
D
Breacha ram
Melee
2
4+
9
-2
2
Power klaw
Melee
3
4+
9
-2
2
Big choppa
Melee
4
3+
7
-1
2
Choppa
Melee
3
3+
4
-1
1
Close combat weapon
Melee
2
3+
4
0
1
Keywords
Smoke
Kommandos
Infantry
Grenades
Costs
10 models
120 pts
Unit Composition
  • 1 Boss Nob
  • 9 Kommandos

Every model is equipped with: slugga; choppa.

Wargear Options
  • 1 Kommando’s slugga and choppa can be replaced with 1 breacha ram.
  • Up to 2 Kommandos can each have their slugga and choppa replaced with 1 Kustom shoota and 1 close combat weapon.
  • This unit can be equipped with 1 bomb squig.
  • This unit can be equipped with 1 distraction grot.
  • 1 Kommando’s slugga and choppa can be replaced with 1 burna and 1 close combat weapon.
  • The Boss Nob’s choppa can be replaced with one of the following: ◦ 1 big choppa ◦ 1 power klaw
  • 1 Kommando’s slugga and choppa can be replaced with 1 rokkit launcha and 1 close combat weapon.
Rules
Patrol Squad

At the start of the Declare Battle Formations step this unit can be split into two units, each containing five models. (when splitting a unit in this way, make a note of which models form each of the two new units. If you are splitting a unit that is equipped with 1 bomb squig and/or 1 distraction grot, only one of the new units can use that ability during the battle – make a note of which of the new units this will be).

Core Abilities
Infiltrators
Stealth
Faction Abilities
Waaagh!
Unit Abilities
Sneaky Gitz

Enemy units cannot use the Fire Overwatch Stratagem to shoot at this unit.

Wargear
Bomb Squig

Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.

Distraction Grot

Once per battle, in your opponent’s Shooting phase, before making a saving throw for a model in this unit, it can deploy the distraction grot. If it does, until the end of the phase, models in this unit have a 5+ invulnerable save.

Designer’s Note: Place a Distraction Grot token next to the unit, removing it when this unit uses this ability.