Infantry/Mounted Thousand Sons Psyker model only. When this model heals as a result of the Sorcerous Invigoration detachment rule, you can add 3 to the number of wounds healed.
(Once per turn, per unit) When a friendly Thousand Sons Psyker unit (excluding Monster units) successfully manifests a Ritual, that unit heals D3 wounds.
Infantry/Mounted Thousand Sons Psyker model only. When this model heals as a result of the Sorcerous Invigoration detachment rule, you can add 3 to the number of wounds healed.
Infantry/Mounted Thousand Sons Psyker model only. The first time this model is destroyed, at the end of the phase, roll one D6:
That Infantry/Mounted Thousand Sons Psyker unit.
Any phase, when a friendly Infantry/Mounted Thousand Sons Psyker unit suffers a mortal wound.
Your unit has Feel No Pain 5+ against mortal wounds.
That Infantry/Mounted Thousand Sons Psyker unit.
Your Movement phase, when a friendly Infantry/Mounted Thousand Sons Psyker unit is selected to make an advance/fall back move.
That move does not prevent your unit from being eligible to start an action.
One friendly engaged Thousand Sons Psyker unit.
Start of the Fight phase.
Select one enemy unit engaged with your unit. Roll six D6: