Ritual of Regeneration

1DP · Purge the Foe

Sorcerous Invigoration

(Once per turn, per unit) When a friendly Thousand Sons Psyker unit (excluding Monster units) successfully manifests a Ritual, that unit heals D3 wounds.


Enhancements

Curse of Life
20 pts

Infantry/Mounted Thousand Sons Psyker model only. When this model heals as a result of the Sorcerous Invigoration detachment rule, you can add 3 to the number of wounds healed.

Eruption of Vitality
35 pts

Infantry/Mounted Thousand Sons Psyker model only. The first time this model is destroyed, at the end of the phase, roll one D6:

  • On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed, unengaged, with 3 wounds remaining.

Stratagems

Relentless Rebirth
Any Phase -
Target

That Infantry/Mounted Thousand Sons Psyker unit.

When

Any phase, when a friendly Infantry/Mounted Thousand Sons Psyker unit suffers a mortal wound.

Effect

Your unit has Feel No Pain 5+ against mortal wounds.

1
Multitudinous Limbs
Shooting Phase -
Target

That Infantry/Mounted Thousand Sons Psyker unit.

When

Your Movement phase, when a friendly Infantry/Mounted Thousand Sons Psyker unit is selected to make an advance/fall back move.

Effect

That move does not prevent your unit from being eligible to start an action.

1
mutagenic magicks
Fight Phase -
Target

One friendly engaged Thousand Sons Psyker unit.

When

Start of the Fight phase.

Effect

Select one enemy unit engaged with your unit. Roll six D6:

  • For each 4+, that enemy unit suffers 1 mortal wound.
1