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Space Marines

Librarius Conclave

Rules
Stratagems
Enhancements
Psychic Disciplines

At the start of the battle round, select one of the following Psychic Disciplines. Until the end of the battle round, that Psychic Discipline is active and its effects apply to all ADEPTUS ASTARTES PSYKER units from your army.

Biomancy Discipline

Add 2" to the Move characteristic of models in this unit.

Divination Discipline

Each time a model in this unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.

Pyromancy Discipline

Each time a ranged attack made by a model in this unit targets an enemy unit within 12", improve the Armour Penetration characteristic of that attack by 1.

Telekinesis Discipline

Each time a ranged attack targets this unit, subtract 1 from the Strength characteristic of that attack.

Telepathy Discipline

Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Weapon Skill or Ballistic Skill characteristics and/or any or all modifiers to the Hit roll.

1
Sensory Assault
Command Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES PSYKER unit from your army.

When

Command phase.

Effect

Select one enemy unit that is within 18" of and visible to one PSYKER model in your unit. Until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for it. In addition, if the Telepathy Discipline is active for your army, that enemy unit must take a Battle‑shock test, subtracting 1 from the result.

1
Armour of Contempt
Shooting & Fight Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

1
Fiery Shield
Fight Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is within 18" of one or more friendly ADEPTUS ASTARTES PSYKER models, and that was selected as the target of one or more of the attacking unit’s attacks.

When

Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll, and if the Pyromancy Discipline is active for your army, weapons that target your unit have the [HAZARDOUS] ability.

1
Iron Arm
Fight Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES INFANTRY unit from your army that is within 18" of one or more ADEPTUS ASTARTES PSYKER models from your army and has not been selected to Fight this phase.

When

Fight phase.

Effect

Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit, or add 2 if the Biomancy Discipline is active for your army.

1
Assail
Shooting Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES PSYKER unit from your army that is eligible to shoot.

When

Your Shooting phase.

Effect

Select one enemy unit within 18" of and visible to one or more PSYKER models in your unit (excluding units with the Lone Operative ability), and roll six D6, adding 1 to each result if the Telekinesis Discipline is active for your army: for each 4+, that enemy unit suffers 1 mortal wound.

1
Prescient Precision
Shooting Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES PSYKER unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, that attack has the [LETHAL HITS] ability, and the [IGNORES COVER] ability as well if the Divination Discipline is active for your army.

Prescience
25 pts

ADEPTUS ASTARTES PSYKER model only (excluding TERMINATOR models). Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer’s unit, the bearer’s unit can make a Normal move of up to D6", or up to 6" instead if the Divination Discipline is active for your army.

Celerity
30 pts

ADEPTUS ASTARTES PSYKER model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced, and if the Biomancy Discipline is active for your army, it is eligible to declare a charge in a turn in which it Fell Back.

Obfuscation
20 pts

ADEPTUS ASTARTES PSYKER model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit, and if the Telepathy Discipline is active for your army, the bearer’s unit cannot be targeted by ranged attacks unless the attacking model is within 18".

Fusillade
35 pts

ADEPTUS ASTARTES PSYKER model only. Ranged weapons equipped by models in the bearer’s unit have the [ANTI‑MONSTER 5+] and [ANTI‑VEHICLE 5+] abilities, and:

  • The [SUSTAINED HITS 1] ability if the Pyromancy Discipline is active for your army.
  • Add 6" to the Range characteristic of those weapons if the Telekinesis Discipline is active for your army.