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Space Marines

Spearpoint Task Force

Rules
Stratagems
Enhancements
1
Armour of Contempt
Shooting & Fight Phase - Battle Tactic
Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

1
Spear Thrust and Sabre Swing
Fight Phase - Battle Tactic
Target

One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.

When

Fight phase.

Effect

Select either the [LANCE] or [LETHAL HITS] ability. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. If it is a MOUNTED unit, until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities instead.

1
Mobile Lethality
Movement Phase - Battle Tactic
Target

One ADEPTUS ASTARTES unit from your army.

When

Your Movement phase.

Effect

Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.

1
Hunter’s Instincts
Movement Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES INFANTRY unit or ADEPTUS ASTARTES MOUNTED unit from your army that is within 9" of that enemy unit. You cannot target a unit that is within Engagement Range of one or more enemy units.

When

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Effect

Your unit can make a Normal move of up to 6".

1
Evasive Manoeuvres
Shooting Phase - Battle Tactic
Target

One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES FLY VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.

1
Withdraw and Regroup
Fight Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES FLY VEHICLE unit from your army that is not within Engagement Range of one or more enemy units.

When

End of your opponent’s Fight phase.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.

Spearpoint Paragon
25 pts

ADEPTUS ASTARTES model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer ends a Charge move, until the end of the turn, improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.

Stormseer’s Wisdom
15 pts

ADEPTUS ASTARTES model only. While the bearer is leading a unit, you can re‐roll Advance rolls made for that unit.

Hunter’s Eye
20 pts

ADEPTUS ASTARTES model only. Ranged weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.

Chogorian Huntmaster
25 pts

ADEPTUS ASTARTES MOUNTED model only. If the bearer’s unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.

Storm-swift Onslaught

ADEPTUS ASTARTES units from your army are eligible to declare a charge in a turn in which they Advanced or Fell Back.

Wrath of the First Khan

At the end of the Fight phase, if a SUBODEN KHAN unit from your army destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, that unit can make a Normal move of up to 6".