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Space Wolves

Champions of Fenris

Rules
Stratagems
Enhancements
1
Preytaker’s Eye
Shooting & Fight Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Select either the [LETHAL HITS] or [SUSTAINED HITS 1] abilities. Until the end of the phase, weapons equipped by models in your unit have that ability.

1
Armour of Contempt
Shooting & Fight Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

1
Runes of Claiming
Command Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES WALKER unit from your army.

When

End of your Command phase.

Effect

Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

1
Chilling Howl
Command Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES TERMINATOR unit from your army.

When

Your opponent’s Command phase.

Effect

Each enemy unit within 6" of your unit must take a Battle‑shock test, subtracting 1 from that test if that unit is Below Half‑strength.

1
Stalking Wolves
Shooting Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, models in your unit have the Stealth ability.

1
Onrushing Storm
Fight Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES TERMINATOR unit from your army that is not within Engagement Range of one or more enemy units.

When

End of your opponent’s Fight phase.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.

The Great Wolf Watches

At the end of your opponent’s Charge phase, each ADEPTUS ASTARTES INFANTRY and ADEPTUS ASTARTES WALKER unit from your army that is within 3" of one or more enemy units and would be eligible to declare a charge against one or more of those units can declare a charge against one or more of those units, and you resolve that charge as if it were your Charge phase. If that charge is successful, your unit does not receive any Charge bonus this turn.

While ADEPTUS ASTARTES TERMINATOR units from your army are not Battle‑shocked, add 1 to the Objective Control characteristic of models in those units.

Wolves’ Wisdom
30 pts

ADEPTUS ASTARTES INFANTRY model only. The bearer’s unit can declare a charge against one or more units within 6" instead of within 3" when using The Great Wolf Watches Detachment rule.

Foes’ Fate
15 pts

ADEPTUS ASTARTES TERMINATOR model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit Falls Back, all models in that enemy unit must take Desperate Escape tests. When doing so, if that enemy unit is Battle‑shocked, subtract 1 from each of those tests.

Fangrune Pendant
15 pts

ADEPTUS ASTARTES TERMINATOR model only. The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Longstrider
20 pts

ADEPTUS ASTARTES model only. You can re‑roll Charge rolls made for the bearer’s unit.