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Space Wolves

Saga of the Hunter

Rules
Stratagems
Enhancements
1
Envelop and Ensnare
Fight Phase - Strategic Ploy
Target

One SPACE WOLVES unit (excluding MONSTERS and VEHICLES) from your army that has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes a Pile‑in or Consolidation move, it can move up to 6" instead of up to 3". When doing so, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.

1
Territorial Advantage
Fight Phase - Strategic Ploy
Target

That ADEPTUS ASTARTES unit.

When

Fight phase, just after an enemy unit is destroyed by an ADEPTUS ASTARTES unit from your army.

Effect

Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

1
Overwhelming Onslaught
Fight Phase - Battle Tactic
Target

Two ADEPTUS ASTARTES units from your army within Engagement Range of that enemy unit, or one SPACE WOLVES BEASTS unit from your army within Engagement Range of that enemy unit.

When

Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.

1
Chosen Prey
Movement Phase - Strategic Ploy
Target

That SPACE WOLVES unit.

When

Your Movement phase, just after a SPACE WOLVES unit from your army Falls Back.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

1
Bounding Advance
Movement & Charge Phase - Strategic Ploy
Target

One SPACE WOLVES INFANTRY or SPACE WOLVES BEASTS unit from your army that has not been selected to move or declared a charge this phase.

When

Your Movement phase or your Charge phase.

Effect

Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through models (excluding TITANIC models). When doing so, it can move within Engagement Range of enemy models, but unless it is making a Charge move, it cannot end that move within Engagement Range of them.

1
Marked for Destruction
Shooting Phase - Battle Tactic
Target

Two ADEPTUS ASTARTES units from your army (excluding BEASTS) that have not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Select one enemy unit visible to both of your units. Until the end of the phase, models in your units can only target that enemy unit (and only if it is an eligible target) and each time a model in one of your units makes an attack, re‑roll a Wound roll of 1.

Pack’s Quarry

Each time a model in a SPACE WOLVES unit from your army makes a melee attack that targets an enemy unit, if that enemy unit is within Engagement Range of one or more other ADEPTUS ASTARTES units from your army, or if the attacking unit contains more models than that enemy unit:

  • Add 1 to the Hit roll.
  • If your Saga is completed (see below), add 1 to the Wound roll as well.

Saga of the Hunter

At the start of the first battle round, your Quarry tally is 0. Each time an ADEPTUS ASTARTES unit from your army fights, after all of those attacks have been resolved, add 1 to your Quarry tally for each enemy unit destroyed by those attacks.

Once your Quarry tally is equal to or greater than the number shown in the table below (depending on the battle size), your Saga is completed.

In Incursion sized battles, once your Quarry tally is equal to or greater than 2, your Saga is completed. In Strike Force sized battles, once your Quarry tally is equal to or greater than 3, your Saga is completed. In Onslaught sized battles, once your Quarry tally is equal to or greater than 4, your Saga is completed.

Swift Hunter
20 pts

SPACE WOLVES model only. Models in the bearer’s unit have the Scouts 7" ability.

Fenrisian Grit
15 pts

ADEPTUS ASTARTES model only. The bearer has the Feel No Pain 4+ ability.

Wolf Master
5 pts

SPACE WOLVES model only. In your Command phase, select one friendly SPACE WOLVES unit within 9" of the bearer. Until the start of your next Command phase, teeth and claws and Tyrnak and Fenrir weapons equipped by models in that unit have the [LETHAL HITS] ability.

Feral Rage
10 pts

ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of melee weapons equipped by the bearer. Each time the bearer ends a Charge move, until the end of the turn, add an additional 1 to the Attacks characteristic of those weapons.