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T’au Empire

Auxiliary Cadre

Rules
Stratagems
Enhancements
Student of Kauyon
15 pts

KROOT SHAPER model only. In the Declare Battle Formations step, you can select up to three KROOT CARNIVORES or KROOT FARSTALKERS units from your army. Models in those units have the Deep Strike ability.

Admired Leader
20 pts

T’AU EMPIRE model (excluding KROOT models) only. In your Command phase, you can select one KROOT or VESPID STINGWINGS unit within 12" of the bearer. If you do, until the start of your next Command phase, improve the Leadership characteristic of models in that unit by 1, and while such a unit is not Battle‑shocked, add 1 to the Objective Control characteristic of models in that unit.

Fanatical Convert
10 pts

KROOT model only. The bearer’s unit has the For the Greater Good ability (see Codex: T’au Empire).

Transponder Lock Module
25 pts

T’AU EMPIRE WALKER model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. During your first Movement phase, when you set up the bearer’s unit, it must be set up within 12" of one or more friendly KROOT or VESPID STINGWINGS units and not within 9" horizontally of one or more enemy units.

Integrated Command Structure

KROOT and VESPID STINGWINGS units from your army have the following ability:

Targeting Triangulation (Aura): While an enemy unit is within 9" of and visible to this unit, each time a ranged attack made by a friendly T’AU EMPIRE model (excluding KROOT, VESPID STINGWINGS and TITANIC models) targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.

T’AU EMPIRE units (excluding KROOT and VESPID STINGWINGS units) from your army have the following ability:

Localised Stealth Projectors (Aura): While a friendly KROOT or VESPID STINGWINGS unit is wholly within 6" of and visible to this unit, that KROOT or VESPID STINGWINGS unit can only be selected as the target of a ranged attack if the attacking model is within 18".

1
Experimental Modifications
Shooting & Fight Phase - Strategic Ploy
Target

One KROOT or VESPID STINGWINGS unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in your unit by 1.

1
Multisensory Scanning
Shooting & Fight Phase - Battle Tactic
Target

One T’AU EMPIRE unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Wound roll of 1. If it is a KROOT or VESPID STINGWINGS unit, you can re‑roll the Wound roll instead.

1
Interlocking Manouevres
Fight Phase - Strategic Ploy
Target

One T’AU EMPIRE unit from your army that was eligible to fight this phase.

When

End of the Fight phase.

Effect

If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". Otherwise, your unit can make a Fall Back move. It cannot embark within a TRANSPORT at the end of this move if it disembarked from a TRANSPORT this turn.

1
Pheromone Waypoints
Movement Phase - Strategic Ploy
Target

One KROOT or VESPID STINGWINGS unit from your army that has not been selected to move this phase.

When

Your Movement phase.

Effect

Until the end of the phase, each time your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

1
Alien Expertise
Movement Phase - Battle Tactic
Target

One T’AU EMPIRE unit from your army.

When

Your Movement phase.

Effect

Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If it is a KROOT or VESPID STINGWINGS unit, until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced as well.

1
Guided Fire
Shooting Phase - Battle Tactic
Target

One T’AU EMPIRE unit from your army (excluding KROOT and VESPID STINGWINGS units) that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, add 1 to the Strength characteristic of ranged weapons equipped by models in your unit. If your unit is wholly within 9" of one or more KROOT or VESPID STINGWINGS units from your army, add 2 to the Strength characteristic of ranged weapons equipped by models in your unit instead.