T’AU EMPIRE model only. Select one airbursting fragmentation projector equipped by the bearer. Improve the Strength characteristic of that weapon by 3, and improve the Armour Penetration and Damage characteristics of that weapon by 1.
T’AU EMPIRE model only. Select one airbursting fragmentation projector equipped by the bearer. Improve the Strength characteristic of that weapon by 3, and improve the Armour Penetration and Damage characteristics of that weapon by 1.
T’AU EMPIRE model only. Select one T’au flamer equipped by the bearer. Improve the Strength characteristic of that weapon by 2, and improve the Armour Penetration and Damage characteristics of that weapon by 1.
T’AU EMPIRE model only. Select one plasma rifle equipped by the bearer. Improve the Strength characteristic of that weapon by 2, and improve the Attacks, Armour Penetration and Damage characteristics of that weapon by 1.
T’AU EMPIRE model only. Select one fusion blaster equipped by the bearer. Improve the Attacks characteristic of that weapon by 1, improve the Strength characteristic of that weapon by 3, and that weapon has the [MELTA 4] ability
Add 6" to the Range characteristic of ranged weapons equipped by T’AU EMPIRE models from your army.
One T’AU EMPIRE BATTLESUIT unit from your army.
Command phase.
Select one BATTLESUIT model in your unit: that model regains up to D3+1 lost wounds.
One T’AU EMPIRE BATTLESUIT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
One T’AU EMPIRE unit from your army that has not been selected to shoot this phase.
Your Shooting phase.
Until the end of the phase, each time you roll one or more dice to determine the number of attacks made with a weapon equipped by a model in your unit, you can re‐roll the result.
One T’AU EMPIRE unit from your army that has not been selected to shoot this phase.
Your Shooting phase.
Select one of the following to apply to your unit until the end of the phase:
• Improve the Strength characteristic of ranged weapons equipped by models in your unit by 1. • Improve the Strength and Armour Penetration characteristics of ranged weapons equipped by models in your unit by 1, and those weapons have the [HAZARDOUS] ability.
You cannot target the same unit with the Experimental Ammunition and Threat Assessment Analyser Stratagems in the same phase.
One T’AU EMPIRE unit from your army that has not been selected to shoot this phase.
Your Shooting phase.
Select the [SUSTAINED HITS 1] or [LETHAL HITS] ability. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. You can instead select the [SUSTAINED HITS 1], [LETHAL HITS] and [HAZARDOUS] abilities to apply to those weapons until the end of the phase.
You cannot target the same unit with the Experimental Ammunition and Threat Assessment Analyser Stratagems in the same phase.
One T’AU EMPIRE CRISIS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".