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T’au Empire

Experimental Prototype Cadre

Rules
Stratagems
Enhancements
Supernova Launcher
15 pts

T’AU EMPIRE model only. Select one airbursting fragmentation projector equipped by the bearer. Improve the Strength characteristic of that weapon by 3, and improve the Armour Penetration and Damage characteristics of that weapon by 1.

Thermoneutronic Projector
20 pts

T’AU EMPIRE model only. Select one T’au flamer equipped by the bearer. Improve the Strength characteristic of that weapon by 2, and improve the Armour Penetration and Damage characteristics of that weapon by 1.

Plasma Accelerator Rifle
10 pts

T’AU EMPIRE model only. Select one plasma rifle equipped by the bearer. Improve the Strength characteristic of that weapon by 2, and improve the Attacks, Armour Penetration and Damage characteristics of that weapon by 1.

Fusion Blades
25 pts

T’AU EMPIRE model only. Select one fusion blaster equipped by the bearer. Improve the Attacks characteristic of that weapon by 1, improve the Strength characteristic of that weapon by 3, and that weapon has the [MELTA 4] ability

Superior Craftsmanship

Add 6" to the Range characteristic of ranged weapons equipped by T’AU EMPIRE models from your army.

1
Automated Repair Drones
Command Phase - Strategic Ploy
Target

One T’AU EMPIRE BATTLESUIT unit from your army.

When

Command phase.

Effect

Select one BATTLESUIT model in your unit: that model regains up to D3+1 lost wounds.

1
Reactive Impact Dampeners
Shooting & Fight Phase - Battle Tactic
Target

One T’AU EMPIRE BATTLESUIT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.

1
Experimental Weaponry
Shooting Phase - Battle Tactic
Target

One T’AU EMPIRE unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, each time you roll one or more dice to determine the number of attacks made with a weapon equipped by a model in your unit, you can re‐roll the result.

1
Experimental Ammunition
Shooting Phase - Wargear
Target

One T’AU EMPIRE unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Select one of the following to apply to your unit until the end of the phase:

• Improve the Strength characteristic of ranged weapons equipped by models in your unit by 1. • Improve the Strength and Armour Penetration characteristics of ranged weapons equipped by models in your unit by 1, and those weapons have the [HAZARDOUS] ability.

Restriction

You cannot target the same unit with the Experimental Ammunition and Threat Assessment Analyser Stratagems in the same phase.

1
Threat Assessment Analyser
Shooting Phase - Wargear
Target

One T’AU EMPIRE unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Select the [SUSTAINED HITS 1] or [LETHAL HITS] ability. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. You can instead select the [SUSTAINED HITS 1], [LETHAL HITS] and [HAZARDOUS] abilities to apply to those weapons until the end of the phase.

Restriction

You cannot target the same unit with the Experimental Ammunition and Threat Assessment Analyser Stratagems in the same phase.

1
Neuroweb System Jammer
Shooting Phase - Wargear
Target

One T’AU EMPIRE CRISIS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".