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T’au Empire

Kroot Hunting Pack

Rules
Stratagems
Enhancements
Kroothawk Flock
10 pts

KROOT model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability, and enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" horizontally of the bearer.

Nomadic Hunter
20 pts

KROOT TRAIL SHAPER model only. While the bearer is leading a unit, add 3" to the Move characteristic of models in that unit and ranged weapons equipped by models in that unit have the [ASSAULT] ability.

Root-carved Weapons
10 pts

KROOT WAR SHAPER model only. All weapons equipped by the bearer have the [PRECISION] and [DEVASTATING WOUNDS] abilities.

Borthrod Gland
15 pts

KROOT FLESH SHAPER only. While the bearer is leading a unit, each time a model in that unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.

Hunter’s Instincts

Each time a KROOT model from your army makes an attack, add 1 to the Hit roll if the target of that attack is below its Starting Strength, and add 1 to the Wound roll as well if the target of that attack is Below Half-strength.

Skirmish Fighters

Kroot models from your army have a 6+ invulnerable save against melee attacks and a 5+ invulnerable save against ranged attacks.

2
Join the Hunt
Any Phase - Battle Tactic
Target

One KROOT INFANTRY or KROOT HOUNDS unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

When

Any phase.

Effect

Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength.

Restriction

This Stratagem cannot be used to return destroyed CHARACTER units to Attached units. You can only use this Stratagem once per battle.

1
A Trap Well Laid
Shooting & Fight Phase - Battle Tactic
Target

One KROOT unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

After your unit has resolved its attacks this phase, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, each time a KROOT model from your army makes an attack that targets that enemy unit, unless the attacking unit is Battle-shocked, improve the Armour Penetration characteristic of that attack by 1.

1
EMP Grenades
Shooting & Fight Phase - Wargear
Target

One KROOT GRENADES unit from your army within 8" of that enemy VEHICLE unit.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy VEHICLE unit is selected to shoot or fight.

Effect

Until the end of the phase, worsen the Weapon Skill and Ballistic Skill characteristics of that enemy VEHICLE unit’s weapons by 1.

1
The Grisly Feast
Fight Phase - Strategic Ploy
Target

One KROOT unit from your army that destroyed one or more enemy units this phase.

When

Fight phase.

Effect

In your opponent’s next Command phase, each enemy unit within 6" of your unit must take a Battle-shock test. If the unit taking that test is Below Half-strength, subtract 1 from that test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.

1
Guerrilla Warriors
Movement Phase - Strategic Ploy
Target

That KROOT unit.

When

Your Movement phase, just after a KROOT unit from your army Falls Back.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge.

1
Hidden Hunters
Shooting Phase - Strategic Ploy
Target

One KROOT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".