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T’au Empire

Devilfish

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Game Version1 model
Version 1.9May 8, 2024
85 pts
↑+10 pts
Version 1.3Sep 7, 2023
75 pts
↓-20 pts
Version 1.0Jun 16, 2023
95 pts
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Models
M
T
SV
W
LD
OC
Devilfish Large Flying Base
12"
9
3+
13
7+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Seeker missile
One Shot
48"
1
4+
14
-3
D6+1
Smart missile system
Indirect Fire
30"
3
4+
5
0
1
Accelerator burst cannon
18"
4
4+
6
-1
1
Twin pulse carbine
Assault
Twin-linked
20"
2
4+
5
0
1
Melee Weapons
RNG
A
WS
S
AP
D
Armoured hull
Melee
3
5+
6
0
1
Keywords
Dedicated Transport
Vehicle
Transport
Devilfish
Fly
Costs
1 model
85 pts
Unit Composition
  • 1 Devilfish

This model is equipped with: accelerator burst cannon; 2 twin pulse carbines; armoured hull.

Wargear Options
  • This model can be equipped with up to 2 seeker missiles.
  • This model’s 2 twin pulse carbines can be replaced with 2 smart missile systems.
Rules
Transport

This model has a transport capacity of 12 T’AU EMPIRE INFANTRY models. It cannot transport BATTLESUIT, KROOT or VESPID STINGWINGS models.

Core Abilities
Deadly Demise D3
Faction Abilities
For the Greater Good
Unit Abilities
Rapid Deployment

Units can disembark from this TRANSPORT after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.