THOUSAND SONS model only. At the start of the Declare Battle Formations step, select either two RUBRICAE BATTLELINE units from your army or one other RUBRICAE unit from your army; models in the selected units have the Infiltrators ability.
THOUSAND SONS model only. At the start of the Declare Battle Formations step, select either two RUBRICAE BATTLELINE units from your army or one other RUBRICAE unit from your army; models in the selected units have the Infiltrators ability.
THOUSAND SONS model only. While a friendly RUBRICAE unit is within 9" of the bearer, you can re-roll Battle-shock tests taken for that unit.
THOUSAND SONS model only. While the bearer is leading a unit, each time a RUBRICAE model in that unit makes an attack, add 1 to the Hit roll.
THOUSAND SONS INFANTRY model only. The bearer’s melee weapons have the [SUSTAINED HITS D3] and [DEVASTATING WOUNDS] abilities.
That RUBRICAE unit.
Your Movement phase, just after a RUBRICAE unit from your army Falls Back.
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
One RUBRICAE unit from your army.
Your Movement phase.
Until the end of the turn, your unit can ignore any or all modifiers to its Move characteristic and to Advance rolls made for it, and ranged weapons equipped by models in your unit have the [ASSAULT] ability.
One THOUSAND SONS PSYKER unit from your army that has not been selected to shoot this phase.
Your Shooting phase.
Until the end of the phase, all inferno bolt pistols, inferno boltguns, inferno combi‑bolters and inferno combi‑weapons equipped by models in your unit have the [PSYCHIC] ability and a Strength characteristic of 5.
One RUBRICAE unit from your army that was within 6" of that PSYKER model when it was destroyed.
Your opponent’s Shooting phase, just after a THOUSAND SONS PSYKER model from your army is destroyed.
After the attacking unit has shot, your RUBRICAE unit can shoot as if it were your Shooting phase, but when resolving those attacks it can only target the enemy unit that just destroyed your PSYKER model (and only if it is an eligible target).
One RUBRIC MARINES PSYKER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time an attack is allocated to a model in your unit (excluding PSYKER models), subtract 1 from the Damage characteristic of that attack.
One RUBRIC MARINES unit from your army within Engagement Range of that enemy unit.
Your opponent’s Charge phase, just after an enemy unit ends a Charge move.
Until the end of the turn, each time an attack targets your unit, subtract 1 from the Wound roll.
Each time an attack with an unmodified Damage characteristic of 1 is allocated to a RUBRICAE model from your army, add 1 to any armour saving throw made against that attack.