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Thousand Sons

Exalted Sorcerer on Disc of Tzeentch

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Game Version1 model
Version 2.6May 30, 2025
100 pts
↓-15 pts
Version 1.13Oct 16, 2024
115 pts
↑+10 pts
Version 1.11Jun 20, 2024
105 pts
↓-10 pts
Version 1.3Sep 7, 2023
115 pts
↑+10 pts
Version 1.0Jun 16, 2023
105 pts
Models
M
T
SV
W
LD
OC
Exalted Sorcerer 40mm
10"
4
3+
6
6+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Arcane Fire
Ignores Cover
Psychic
Torrent
18"
D6
N/A
6
-2
D3
Inferno bolt pistol
Pistol
12"
1
2+
4
-1
1
Melee Weapons
RNG
A
WS
S
AP
D
Prosperine khopesh
Melee
4
2+
5
-2
2
Force weapon
Psychic
Melee
5
2+
6
-1
D3
Keywords
Tzeentch
Grenades
Fly
Exalted Sorcerer
Psyker
Mounted
Chaos
Infantry
Character
Costs
1 model
100 pts
Unit Composition
  • 1 Exalted Sorcerer

This model is equipped with: Arcane Fire; inferno bolt pistol; force weapon.

Wargear Options
  • This model can be equipped with 1 Prosperine khopesh.
Rules
Leader

This model can be attached to the following unit:

  • RUBRIC MARINES
  • TZAANGOR ENLIGHTENED
Core Abilities
Leader
Faction Abilities
Cabal of Sorcerers
4+ invulnerable Save
Unit Abilities
Illusions of Tzeentch

While this model is leading a unit, that unit can only be selected as the target of a ranged attack if the attacking model is within 18".

Binding Tendrils

In your Shooting phase, after this model has shot, select one enemy INFANTRY unit hit by one or more of those attacks made with Arcane Fire. Until the start of your next turn, that unit is ensnared. While a unit is ensnared, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.