Lord of Change

Models
M
T
SV
W
LD
OC
Lord of Change
12"
10
6+
18
6+
5
Ranged Weapons
RNG
A
BS
S
AP
D
Rod of sorcery
Psychic
12"
6
2+
8
-1
D3
Bolt of Change (witchfire)
Psychic
18"
9
2+
9
-1
1
Bolt of Change (focused witchfire)
Hazardous
Psychic
18"
9
2+
9
-2
D3
Melee Weapons
RNG
A
WS
S
AP
D
Baleful sword
Extra Attacks
Melee
3
3+
7
-2
3
Staff of Tzeentch
Psychic
Melee
5
3+
6
-1
3
Keywords
Monster
Character
Fly
Psyker
Chaos
Daemon
Tzeentch
Summoned
Lord of Change
Costs
1 model
250 pts
Unit Composition

1 Lord of Change

This model is equipped with: Bolt of Change; staff of Tzeentch.

Wargear Options

■ This model can be equipped with one of the following: ◦ 1 rod of sorcery ◦ 1 baleful sword

Core Abilities
Deep Strike
Deadly Demise D6
Faction Abilities
Pact of Sorcery
4+ invulnerable Save
Unit Abilities
Daemon Lord of Tzeentch

While a friendly SCINTILLATING LEGIONS unit is within 6" of this model, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.

Master of Magicks

In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [SUSTAINED HITS D3]. Until the end of the phase, this model’s Bolt of Change has that ability.

DAMAGED: 1-7 WOUNDS REMAINING

While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Game Version1 model
PointsChange
Version 2.9
250 pts
Version 2.7
250 pts
Version 2.6
250 pts