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Thousand Sons

Lord of Change

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Game Version1 model
Version 4.0Mar 4, 2026
285 pts
↑+15 pts
Version 3.7Dec 10, 2025
270 pts
↑+20 pts
Version 2.6May 30, 2025
250 pts
Models
M
T
SV
W
LD
OC
Lord of Change 100mm
12"
10
6+
18
6+
5
Ranged Weapons
RNG
A
BS
S
AP
D
Rod of sorcery
Psychic
18"
6
2+
8
-1
2
➤ Bolt of Change (witchfire)
Psychic
18"
9
2+
9
-1
1
➤ Bolt of Change (focused witchfire)
Hazardous
Psychic
18"
9
2+
9
-2
3
Melee Weapons
RNG
A
WS
S
AP
D
Baleful sword
Extra Attacks
Melee
3
3+
7
-2
3
Staff of Tzeentch
Psychic
Melee
5
3+
6
-1
3
Keywords
Chaos
Psyker
Fly
Daemon
Monster
Summoned
Tzeentch
Lord of Change
Character
Costs
1 model
285 pts
Unit Composition
  • 1 Lord of Change

This model is equipped with: Bolt of Change; staff of Tzeentch.

Wargear Options
  • This model can be equipped with one of the following: ◦ 1 rod of sorcery ◦ 1 baleful sword
Core Abilities
Deep Strike
Deadly Demise D6
Faction Abilities
Pact of Sorcery
4+ invulnerable Save
Unit Abilities
Master of Magicks

In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [SUSTAINED HITS D3]. Until the end of the phase, this model’s Bolt of Change has that ability.

Daemon Lord of Tzeentch

While a friendly SCINTILLATING LEGIONS unit is within 6" of this model, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.

DAMAGED: 1-7 WOUNDS REMAINING

While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.