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Thousand Sons

Magnus the Red

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Game Version1 model
Version 3.3Sep 12, 2025
435 pts
↑+15 pts
Version 2.6May 30, 2025
420 pts
↓-45 pts
Version 1.13Oct 16, 2024
465 pts
↑+25 pts
Version 1.3Sep 7, 2023
440 pts
↑+30 pts
Version 1.0Jun 16, 2023
410 pts
Models
M
T
SV
W
LD
OC
Magnus the Red 100mm
14"
11
2+
16
5+
6
Ranged Weapons
RNG
A
BS
S
AP
D
Gaze of Magnus
Devastating Wounds
Psychic
24"
3D3
2+
11
-2
3
Tzeentch’s Firestorm
Blast
Ignores Cover
Psychic
24"
D6+3
2+
6
-1
2
Melee Weapons
RNG
A
WS
S
AP
D
➤ Blade of Magnus (strike)
Devastating Wounds
Psychic
Melee
7
2+
16
-3
3
➤ Blade of Magnus (sweep)
Psychic
Melee
14
2+
8
-1
2
Keywords
Monster
Daemon
Tzeentch
Magnus the Red
Psyker
Chaos
Epic Hero
Primarch
Character
Fly
Costs
1 model
435 pts
Unit Composition
  • 1 Magnus the Red – EPIC HERO

This model is equipped with: Gaze of Magnus; Tzeentch’s Firestorm; Blade of Magnus.

Rules
Supreme Commander

If this model is in your army, it must be your WARLORD.

Core Abilities
Deep Strike
Deadly Demise D6
Faction Abilities
Cabal of Sorcerers
4+ invulnerable Save
Unit Abilities
Unearthly Power

At the start of the battle round, select one of the abilities in the Crimson King section. Until the start of the next battle round, this model has that ability.

Time Flux (Aura, Psychic)

While a friendly THOUSAND SONS unit is within 6" of this PSYKER, add 2" to the Move characteristic of models in that unit.

Treason of Tzeentch (Psychic)

At the start of your opponent’s Shooting phase, select one enemy unit within 24" of this PSYKER. Until the end of the phase, ranged weapons equipped by models in that unit have the [HAZARDOUS] ability.

Impossible Form (Psychic)

Each time an attack is made against this PSYKER (excluding Psychic Attacks), subtract 1 from the Damage characteristic of that attack.

Lord of the Planet of the Sorcerers

This model can attempt up to two Rituals per turn instead of one, and each time this model attempts a Ritual, add 2 to the Psychic test result.

DAMAGED: 1-6 WOUNDS REMAINING

While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.