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Thousand Sons

Mutalith Vortex Beast

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Game Version1 model
Version 3.7Dec 10, 2025
170 pts
↓-5 pts
Version 3.3Sep 12, 2025
175 pts
↑+15 pts
Version 2.6May 30, 2025
160 pts
↓-5 pts
Version 2.3Mar 12, 2025
165 pts
↑+5 pts
Version 1.13Oct 16, 2024
160 pts
↑+10 pts
Version 1.11Jun 20, 2024
150 pts
↓-15 pts
Version 1.3Sep 7, 2023
165 pts
↑+20 pts
Version 1.0Jun 16, 2023
145 pts
Models
M
T
SV
W
LD
OC
Mutalith Vortex Beast 120 x 92mm Oval Base
10"
10
4+
13
6+
4
Ranged Weapons
RNG
A
BS
S
AP
D
➤ Warp vortex (blast)
Blast
24"
D6+3
3+
9
-2
2
➤ Warp vortex (beam)
Devastating Wounds
36"
1
3+
18
-3
D6+6
➤ Warp vortex (torrent)
Ignores Cover
Torrent
18"
2D6
N/A
6
-1
1
Melee Weapons
RNG
A
WS
S
AP
D
Mutalith claws
Melee
5
3+
10
-2
3
Betentacled maw
Melee
15
3+
7
0
1
Keywords
Tzeentch
Mutalith Vortex Beast
Monster
Chaos
Mutant
Costs
1 model
170 pts
Unit Composition
  • 1 Mutalith Vortex Beast

This model is equipped with: warp vortex; betentacled maw; Mutalith claws.

Core Abilities
Feel No Pain 5+
Deadly Demise D6
5+ invulnerable Save
Unit Abilities
Immaterial Flare

While a friendly THOUSAND SONS PSYKER model is within 6" of this model, each time that model Channels the Warp, add 1 to the Psychic test result. This is not cumulative with any other modifiers to the Psychic test result.

Mutating Vortex

At the end of your Movement phase, roll one D6 for each enemy unit within 6" of this model: on a 2-3, that unit suffers 1 mortal wound; on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each enemy unit within range of this ability must then take a Battle-shock test.

DAMAGED: 1-4 WOUNDS REMAINING

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.