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Tyranids

Subterranean Assault

Rules
Stratagems
Enhancements
Synaptic Strategy
15 pts

TYRANIDS model only. Once per battle, you can target the bearer’s unit with the Rapid Ingress stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.

Tremor Senses
20 pts

TYRANIDS model only. After both players have deployed their armies, select up to three friendly TYRANIDS units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Vanguard Intellect
15 pts

TYRANIDS model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.

Trygon Prime
20 pts

TRYGON model only. The bearer gains the SYNAPSE keyword. Improve the Strength and Weapon Skill characteristics of melee weapons equipped by the bearer by 1.

1
Adaptive Optimisation
Command Phase - Wargear
Target

One MAWLOC or TRYGON unit from your army.

When

Command phase.

Effect

Until the start of your next Command phase, your unit has the SYNAPSE keyword.

1
Replenishing Swarms
Movement Phase - Wargear
Target

One TYRANIDS unit from your army, wholly within 9" of one or more Tunnel Markers you placed.

When

Your Movement phase.

Effect

One model in your unit regains up to D3+1 lost wounds, or you can return up to D3+1 destroyed models with a Wounds characteristic of 1 to your unit, with their full wounds remaining, instead.

1
Enfilading Emergence
Movement Phase - Strategic Ploy
Target

One TYRANIDS unit from your army that was set up as Reinforcements this turn.

When

End of your Movement phase.

Effect

Until the end of your next Fight phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.

1
Tunnel Network
Movement Phase - Strategic Ploy
Target

One TYRANIDS unit from your army that is wholly within 9" of one or more of your Tunnel Markers and not within Engagement Range of one or more enemy units.

When

End of your Movement phase.

Effect

Remove your unit from the battlefield and set it up again, wholly within 9" of another Tunnel Marker you placed, and more than 6" horizontally away from all enemy units.

1
Swarming Assault
Charge Phase - Strategic Ploy
Target

One TYRANIDS MONSTER unit from your army that was set up as Reinforcements this turn.

When

Your Charge phase.

Effect

Until the end of the phase, friendly TYRANIDS units within 6" of your unit can re-roll Charge rolls.

1
Retreat Below
Fight Phase - Strategic Ploy
Target

One TYRANIDS unit or up to two BURROWER units from your army that are not within Engagement Range of one or more enemy units.

When

End of your opponent’s Fight phase.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.

Surprise Assault

Each time a TYRANIDS model from your army makes an attack, re-roll a Hit roll of 1.

Each time a BURROWER unit from your army is set up on the battlefield from Reserves, place a 40mm circular Tunnel Marker anywhere on the battlefield within 1" of that unit and more than 3" horizontally away from all enemy units.

In the Reinforcements step of your Movement phase, when you set up a unit on the battlefield from Reserves, you can set that unit up wholly within 9" of one of your Tunnel Markers and more than 6" horizontally away from any enemy units.

If an enemy model (excluding AIRCRAFT) ends any kind of move within 3" of one of your Tunnel Markers, that Tunnel Marker is removed from the battlefield.