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Tyranids

Unending Swarm

Rules
Stratagems
Enhancements
Relentless Hunger
20 pts

TYRANIDS model only. Add 2" to the Move characteristic of models in the bearer’s unit.

Naturalised Camouflage
30 pts

TYRANIDS model only. At the start of the first battle round, select up to three friendly ENDLESS MULTITUDE units within 9" of the bearer. Until the end of the battle round, each time a ranged attack targets one of those units, models in that unit have the Benefit of Cover against that attack.

Piercing Talons
25 pts

TYRANIDS model only. Each time a model in the bearer’s unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.

Adrenalised Onslaught
15 pts

TYRANIDS model only. Each time the bearer’s unit Piles In or Consolidates, models in this unit can move an additional 3".

Insurmountable Odds

Each time an enemy unit is selected to shoot, after that unit has finished making its attacks, if one or more models from one or more ENDLESS MULTITUDE units from your army were destroyed as a result of those attacks, each such unit can make a Surge move. To do so, roll one D6: that unit can be moved a distance in inches up to the result, but that unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of enemy units. A unit cannot make a Surge move while it is Battle-shocked.

1
Synaptic Goading
Any Phase - Strategic Ploy
Target

That ENDLESS MULTITUDE unit

When

Any phase, just before an ENDLESS MULTITUDE unit from your army that is within Synapse Range of your army makes a Surge move.

Effect

When making that Surge move, you can re-roll the D6 to determine how far your unit moves, and your unit can end that move as close as possible to the closest objective marker (instead of as close as possible to the closest enemy unit). All other rules for making Surge moves still apply.

2
Unending Waves
Any Phase - Strategic Ploy
Target

One ENDLESS MULTITUDE unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

When

Any phase.

Effect

Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength.

Restriction

Any destroyed CHARACTER units that were attached to your unit are not returned. You can only use this Stratagem once per battle.

1
Teeming Masses
Shooting & Fight Phase - Battle Tactic
Target

One ENDLESS MULTITUDE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

1
Swarming Masses
Shooting & Fight Phase - Battle Tactic
Target

One ENDLESS MULTITUDE unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability, and If your unit contains 15 or more models, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

1
Bounding Advance
Movement Phase - Battle Tactic
Target

One ENDLESS MULTITUDE unit from your army.

When

Your Movement phase.

Effect

Until the end of the phase, each time your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

1
Preservation Imperative
Shooting Phase - Strategic Ploy
Target

One ENDLESS MULTITUDE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, your unit is treated as containing fewer than five models for the purpose of the [BLAST] ability.