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Tyranids

Vanguard Onslaught

Rules
Stratagems
Enhancements
Hunting Grounds
20 pts

TYRANIDS model only. While the bearer is on the battlefield, each time your opponent sets up a Reserves unit on the battlefield, roll one D6: on a 2+, that unit must take a Battle-shock test.

Chameleonic
15 pts

VANGUARD INVADER model only. The bearer has the Stealth ability and each time a ranged attack targets the bearer’s unit, models in that unit have the Benefit of Cover against that attack.

Stalker
10 pts

VANGUARD INVADER model only. At the start of the battle, select one enemy unit. Each time the bearer makes an attack that targets that enemy unit, add 1 to the Hit roll and add 1 to the Wound roll.

Neuronode
20 pts

TYRANIDS model only. After both players have deployed their armies, you can select up to three VANGUARD INVADER units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.

1
Surprise Assault
Shooting & Fight Phase - Battle Tactic
Target

That VANGUARD INVADER unit.

When

Your Shooting phase or the Fight phase, just after a VANGUARD INVADER unit from your army has selected its targets.

Effect

Select one enemy unit that was selected as the target of one or more of your unit’s attacks. That enemy unit must take a Battle-shock test. Until the end of the phase, each time a model in your unit makes an attack that targets that enemy unit, add 1 to the Hit roll. If the Battle-shock test was failed, add 1 to the Wound roll as well.

1
Assassin Beasts
Fight Phase - Battle Tactic
Target

One VANGUARD INVADER INFANTRY unit from your army that has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

1
Seeded Broods
Movement Phase - Strategic Ploy
Target

One TYRANIDS unit from your army that is in Reserves, or up to two VANGUARD INVADER units from your army that are in Reserves.

When

Your Movement phase.

Effect

Until the end of the phase, for the purposes of setting up those selected units on the battlefield, treat the current battle round number as being one higher than it actually is.

2
Hypersensory Scillia
Movement Phase - Strategic Ploy
Target

Up to two VANGUARD INVADER units from your army that are within 9" of that enemy unit, or one other TYRANIDS INFANTRY unit from your army that is within 9" of that enemy unit.

When

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Effect

Those selected units can each make a Normal move of up to 6".

Restriction

You cannot target units that are within Engagement Range of one or more enemy units.

1
Unseen Lurkers
Shooting Phase - Strategic Ploy
Target

One VANGUARD INVADER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18" or, if your unit has the Lone Operative ability, if the attacking model is within 6". Your opponent can select new targets for the attacking unit’s attacks.

1
Invisible Hunter
Fight Phase - Strategic Ploy
Target

Up to two VANGUARD INVADER units from your army, or one TYRANIDS INFANTRY unit from your army.

When

End of your opponent’s Fight phase.

Effect

Remove the targeted units from the battlefield and place them into Strategic Reserves.

Restriction

The targeted units must be more than 3" away from all enemy units.

Questing Tendrils

TYRANIDS units with this ability are eligible to charge in a turn in which they Fell Back. VANGUARD INVADER units with this ability are eligible to charge in a turn in which they Advanced.

Vanguard Prime

DEATHLEAPER loses the Hunter Organism rule and can be your WARLORD.