Speeder unit only. This unit can re-roll:
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Damage rolls.
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Rolls to determine the A of a weapon.
Friendly Land Speeder/Storm Speeder Hailstrike/Storm Speeder Hammerstrike/Storm Speeder Thunderstrike units have Speeder.
In your first Movement phase, friendly Speeder units can make an ingress move.
Speeder unit only. This unit can re-roll:
Damage rolls.
Rolls to determine the A of a weapon.
Speeder unit only. This unit’s ranged attacks have [Ignores Cover].
That Speeder unit.
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Speeder unit.
Your unit can make a normal move of up to D3+3".
One friendly unengaged Speeder unit.
End of your opponent’s Fight phase.
Place your unit in strategic reserves.
That Speeder unit.
Your Shooting phase, when a friendly Speeder unit is selected to shoot.
Select one enemy unit within 24" of your unit. That enemy unit has +6" detection range until your unit has shot.