If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round.
Unbridled Bloodlust can be activated with a Blessings of Khorne roll of any double.
You can re-roll Charge rolls made for this unit.
Rage-fuelled Invigoration can be activated with a Blessings of Khorne roll of a double 2 or higher.
Each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
Total Carnage can be activated with a Blessings of Khorne roll of a double 3 or higher.
Each time a model in this unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Martial Excellence can be activated with a Blessings of Khorne roll of a double 4 or higher, or any triple.
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
Warp Blades can be activated with a Blessings of Khorne roll of a double 5 or higher, or a triple 2 or higher.
Melee weapons equipped by models in this unit have the [LETHAL HITS] ability
Decapitating Strikes can be activated with a Blessings of Khorne roll of a double 6, or a triple 3 or higher.
Each time a model in this unit makes a melee attack that targets an INFANTRY unit, that attack has the [DEVASTATING WOUNDS] ability.