WORLD EATERS model only. If the bearer’s unit disembarked from a TRANSPORT this turn, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Each time a WORLD EATERS unit from your army disembarks from a TRANSPORT, until the end of the turn, add 1 to Charge rolls made for that unit and that unit’s melee weapons have the [LANCE] ability.
WORLD EATERS model only. If the bearer’s unit disembarked from a TRANSPORT this turn, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
WORLD EATERS model only. In the Declare Battle Formations step, if the bearer starts the battle embarked within a DEDICATED TRANSPORT, that DEDICATED TRANSPORT has the Scouts 9" ability.
WORLD EATERS model only. At the start of your Shooting phase, you can select one VEHICLE model within 6" of the bearer or, if the bearer is embarked within a TRANSPORT, you can select that TRANSPORT model. Until the end of the phase, after the selected model has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
WORLD EATERS model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s unit has the Fights First ability.
One WORLD EATERS INFANTRY unit from your army and one friendly TRANSPORT that it is able to embark within.
End of the Fight phase.
If your WORLD EATERS INFANTRY unit is wholly within 6" of that TRANSPORT, it can embark within it.
One WORLD EATERS VEHICLE model from your army that has not been selected to move this phase.
Your Movement phase.
Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features.
One WORLD EATERS RHINO model from your army that has not been selected to move this phase.
Your Movement phase.
One WORLD EATERS unit embarked within your RHINO can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your RHINO and can be set up within Engagement Range of one or more enemy units.
One WORLD EATERS RHINO model from your army that has not been selected to move this phase.
Your Movement phase.
Until the end of the phase, each time a WORLD EATERS unit disembarks from that model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
One WORLD EATERS VEHICLE model from your army that was hit by one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase, just after an enemy unit has shot.
Your model can make a Normal move of up to 6".
A unit cannot be targeted by this Stratagem and the Fury Unleashed Stratagem in the same phase.
One WORLD EATERS RHINO model from your army that has one or more wounds remaining and was hit by one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase, just after an enemy unit has shot.
One KHORNE BERZERKERS unit embarked within your model can disembark and make a Blood Surge move.
A unit cannot be targeted by this Stratagem and the Unrelenting Advance Stratagem in the same phase.