SLAUGHTERBOUND model only. Each time the bearer’s unit makes a Brazen Fury move, it is treated as having rolled a 6 for the distance the unit can be moved.
SLAUGHTERBOUND model only. Each time the bearer’s unit makes a Brazen Fury move, it is treated as having rolled a 6 for the distance the unit can be moved.
WORLD EATERS DAEMON model only. Each time the bearer’s unit destroys an enemy unit, roll one D6: on a 4+, you gain 1CP.
WORLD EATERS DAEMON model only. Each time a model in the bearer’s unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
WORLD EATERS DAEMON model only. The bearer’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, the bearer has the Deadly Demise D3+1 ability, instead of the Deadly Demise D3 ability.
WORLD EATERS POSSESSED units from your army have the following ability:
Brazen Fury: In your opponent’s Shooting phase, each time an enemy unit has shot, if any models from this unit were destroyed as a result of those attacks, this unit can make a Brazen Fury move. To do so, roll one D6: models in this unit move a number of inches up to this result, but this unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. This unit cannot make a Brazen Fury move while it is Battle-shocked or within Engagement Range of one or more enemy units, and can only make one Brazen Fury move per phase.
One WORLD EATERS POSSESSED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
One WORLD EATERS POSSESSED unit from your army that has not been selected to fight this phase.
Fight phase.
Until the end of the phase, each time an attack made by a model in your unit is allocated to an enemy model, if your unit has the EIGHTBOUND keyword and that enemy model is not a MONSTER or VEHICLE, add 1 to the Damage characteristic of that attack. If your unit has the EXALTED EIGHTBOUND keyword and that enemy model is a MONSTER or VEHICLE, add 1 to the Damage characteristic of that attack instead.
One WORLD EATERS POSSESSED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Fight phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
One EXALTED EIGHTBOUND unit from your army that is arriving using the Deep Strike ability this phase.
Your Movement phase.
Your unit can be set up anywhere on the battlefield that is more than 3" horizontally away from all enemy units.
A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.
One WORLD EATERS POSSESSED unit from your army that has not been selected to move or declare a charge this phase.
Your Movement phase or your Charge phase.
Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but, unless that move was a Charge move, it cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
One WORLD EATERS POSSESSED unit from your army.
Your opponent’s Command phase.
Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test.