WORLD EATERS model only. Improve the Armour Penetration characteristic of melee weapons equipped by the bearer by 1. While the bearer is a VESSEL OF WRATH, improve the Damage characteristic of those weapons by 1 as well.
At the start of the battle round, after activating Blessings of Khorne, you can select one or more models from your army from those listed below (including models that are embarked within TRANSPORTS):
You can select the same type of model multiple times. The maximum number of models you can select depends on the battle size, as follows:
Incursion: 2 Models Strike Force: 3 Models Onslaught: 4 Models
Until the end of the battle round, each of those models has the VESSEL OF WRATH keyword (we recommend marking such models with a suitable token). Then, select one Blessing of Khorne that is not currently active for your army. Until the end of the battle round, that Blessing of Khorne is active for VESSEL OF WRATH units from your army in addition to any others that are active for your army
One KHORNE BERZERKERS or JAKHALS unit from your army that has not been selected to fight this phase and is within 8" of one or more friendly WORLD EATERS CHARACTER models.
Fight phase.
Until the end of the phase, improve the Strength and Armour Penetration characteristics of melee weapons equipped by non‑CHARACTER models in your unit by 1.
One WORLD EATERS INFANTRY, WORLD EATERS MOUNTED or WORLD EATERS DAEMON PRINCE unit from your army that has not been selected to fight this phase.
Fight phase.
Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, you can re‑roll the Wound roll.
One WORLD EATERS unit from your army that destroyed one or more enemy models with a melee attack this phase.
End of the Fight phase.
Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
One WORLD EATERS INFANTRY or WORLD EATERS DAEMON PRINCE unit from your army within Engagement Range of that enemy unit.
Your opponent’s Movement phase, just after an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.
When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if your unit is a VESSEL OF WRATH unit, subtract 1 from each of those tests.
One WORLD EATERS INFANTRY, WORLD EATERS MOUNTED or WORLD EATERS DAEMON PRINCE unit from your army that lost one or more wounds as a result of those attacks.
Your opponent’s Shooting phase, just after an enemy unit has shot.
Your unit can make a Blood Surge move. To do so, roll one D6: models in your unit move a number of inches up to the result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. If your unit is a KHORNE BERZERKERS or VESSEL OF WRATH unit, you can re‑roll the D6 to determine how far your unit can move.
One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll, or, if it is a VESSEL OF WRATH unit, subtract 1 from the Wound roll instead.
WORLD EATERS model only. Improve the Armour Penetration characteristic of melee weapons equipped by the bearer by 1. While the bearer is a VESSEL OF WRATH, improve the Damage characteristic of those weapons by 1 as well.
WORLD EATERS model only. Each time the bearer’s unit destroys an enemy unit with a melee attack, roll one D6, adding 1 to the result if the bearer is a VESSEL OF WRATH: on a 4+, you gain 1CP.
WORLD EATERS model only. If the bearer is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 2+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
WORLD EATERS DAEMON PRINCE or WORLD EATERS MOUNTED model only. Each time the bearer makes a Normal, Advance or Charge move, it can move horizontally through models and terrain features. When doing so, it can move within Engagement Range of such models but cannot end a Normal or Advance move within Engagement Range of them.