Goremongers

Models
M
T
SV
W
LD
OC
Blood Herald
9"
4
6+
1
7+
1
Goremongers
9"
4
6+
1
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Autopistol
Pistol
12"
1
4+
3
0
1
Blood harpoon
Assault
Sustained Hits D3
18"
1
4+
5
-1
2
Melee Weapons
RNG
A
WS
S
AP
D
Chainblade
Lance
Melee
3
4+
3
0
1
Close combat weapon
Melee
2
4+
3
0
1
Keywords
Infantry
Grenades
Chaos
Khorne
Goremongers
Costs
8 models
85 pts
Unit Composition

1 Blood Herald7 Goremongers

Every model is equipped with: autopistol; chainblade; close combat weapon.

Wargear Options

■ 1 Goremonger’s chainblade can be replaced with 1 autopistol.

■ 1 Goremonger’s chainblade can be replaced with 1 blood harpoon.

Core Abilities
Infiltrators
Faction Abilities
Blessings of Khorne
Unit Abilities
Loping Speed

Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".

Game Version8 models
PointsChange
Version 2.7
85 pts
Version 2.6
85 pts
Version 2.5
85 pts