ASURYANI model only. Once per battle round, you can target the bearer’s unit with the Command Re‑roll Stratagem for 0CP.
ASURYANI model only. Once per battle round, you can target the bearer’s unit with the Command Re‑roll Stratagem for 0CP.
ASURYANI model only. The first time the bearer is destroyed, remove it from play, then, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.
ASURYANI PSYKER model only. Add 1 to the Damage characteristic of ranged Psychic weapons equipped by the bearer.
ASURYANI model only. At the start of the battle round, if the bearer is on the battlefield (or any TRANSPORT it is embarked within is on the battlefield), you receive 1 additional Battle Focus token.
One ASURYANI unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
One unengaged ASURYANI unit from your army that was eligible to fight this phase and one friendly TRANSPORT it is able to embark within.
End of the Fight phase.
If your ASURYANI unit is wholly within 6” of that TRANSPORT, it can embark within it.
That ASURYANI unit.
Your Movement phase, just after an ASURYANI unit from your army Falls Back.
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
One ASURYANI unit from your army that has not been selected to shoot this phase.
Your Shooting phase.
Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 12". If such a weapon already has that ability, until the end of the phase, each time an attack is made with that weapon, an unmodified Hit roll of 5+ scores a Critical Hit.
That ASURYANI unit.
Your Shooting phase, just after an ASURYANI INFANTRY unit from your army (excluding AIRCRAFT, ASURMEN and WRAITH CONSTRUCT units) has shot.
Your unit can make a Normal move of up to D6+1".
Until the end of the turn, your unit is not eligible to declare a charge or embark within a TRANSPORT.
One ASURYANI INFANTRY unit from your army that is wholly within 9" of one or more battlefield edges.
End of your opponent’s Fight phase.
If your unit is not within Engagement Range of one or more enemy units, remove it from the battlefield and place it into Strategic Reserves.