Battle Mode

Archon

Labyrinthine Cunning

ARCHON model only. At the start of your Command phase, if the bearer is on the battlefield, you can do one of the following:

  • Spend 1 Pain token and gain 1CP.
  • Roll one D6: on a 4+, you gain 1CP.
Models
M
T
SV
W
LD
OC
Archon 32mm

Invulnerable save: 2+ - See Shadowfield ability

7"
3
4+
4
6+
1
Melee weapons
RNG
A
WS
S
AP
D
Huskblade
Devastating Wounds
Melee
4
2+
3
-2
3
Keywords
Aeldari
Archon
Character
Infantry
Kabal
Attachment
Attached to
Wargear
Shadowfield

You cannot re‑roll invulnerable saving throws made for the bearer. The first time an invulnerable saving throw made for the bearer is failed, until the end of the battle, the bearer has no invulnerable save.

Soul Trap

Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. The first time the bearer makes a melee attack that destroys an enemy model, after all the bearer’s attacks have been resolved, until the end of the battle, add an additional 1 to the Attacks and Strength characteristics of the bearer’s melee weapons.

Core abilities
Leader
Faction abilities
Power from Pain
Unit abilities
Hatred Eternal

In your Shooting phase or the Fight phase, when you select this model’s unit to shoot or fight, you can spend 1 Pain token to Empower that unit. While that unit is Empowered, each time a model in that unit makes an attack, you can re‑roll the Hit roll.

Overlord

Once per battle, at the start of any phase, you can select one friendly DRUKHARI unit that is Battle‑shocked and within 12" of this model. That unit is no longer Battle‑shocked.

Devious Mastermind

Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.