Battle Mode

Hand of the Archon

Models
M
T
SV
W
LD
OC
Kabalite Archsybarite 25mm

Invulnerable save: 6+

7"
3
4+
1
7+
1
Kabalite Agents 25mm

Invulnerable save: 6+

7"
3
4+
1
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
Blast pistol
Pistol
6"
1
3+
8
-3
D3
Splinter pistol
Anti-infantry 3+
Assault
Pistol
12"
1
3+
2
0
1
Splinter rifle
Anti-infantry 3+
Assault
24"
2
3+
2
0
1
Dark lance
Heavy
36"
1
4+
12
-3
D6+2
Shardcarbine
Anti-infantry 3+
Assault
18"
3
3+
2
0
1
Shredder
Assault
Torrent
18"
D6
N/A
6
0
1
Melee weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
2
3+
3
0
1
Power weapon
Anti-infantry 3+
Melee
4
3+
3
-2
1
Pain sculptors
Anti-infantry 4+
Twin-linked
Melee
3
3+
4
-1
1
Razorflail
Melee
4
3+
4
-2
1
Keywords
Aeldari
Grenades
Hand of the Archon
Infantry
Kabal
Wargear
Phantasm Grenade Launcher

The bearer’s unit has the SMOKE keyword.

Stimm-needler

Once per turn, the first time a saving throw is failed for a model in the bearer’s unit, change the Damage characteristic of that attack to 0.

Core abilities
Scouts 7"
Faction abilities
Power from Pain
Unit abilities
Assassins’ Poisons

In your Shooting phase or the Fight phase, when you select this unit to shoot or fight, you can spend 1 Pain token to Empower this unit. While Empowered, weapons equipped by models in this unit (excluding blast pistols, blasters and dark lances) have the [LETHAL HITS] and [PRECISION] abilities.

Archon’s Will

At the start of the first battle round, select one objective marker on the battlefield. Until the end of the battle, while this unit is within range of that objective marker, unless this unit is Battle‑shocked, models in this unit have a 5+ invulnerable save and an Objective Control characteristic of 3.

Archon’s Retinue

If this unit has a Leader unit attached to it during the Declare Battle Formations step, that Leader unit gains the Scouts 7" ability.