Battle Mode

Technomancer

Veil of Darkness

NECRONS model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove that unit from the battlefield. Then, in the Reinforcements step of your next Movement phase, set up that unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

Models
M
T
SV
W
LD
OC
Technomancer 50mm
10"
4
4+
4
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Staff of light (Ranged)
18"
3
4+
5
-2
1
Melee weapons
RNG
A
WS
S
AP
D
Staff of light (Melee)
Melee
2
4+
5
-2
1
Keywords
Character
Cryptek
Fly
Infantry
Technomancer
Attachment
Attached to
Core abilities
Support
Faction abilities
Reanimation Protocols
Unit abilities
Rites of Reanimation

While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.

Technomancer

At the end of your Movement phase, you can select one friendly NECRONS model within 6" of the bearer. That model regains up to D3 lost wounds. Each model can only be selected for this ability once per turn.