Battle Mode

Sorcerer in Terminator Armour

Despot’s Claim

HERETIC ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result if the bearer is wholly within 12" of your opponent’s deployment zone: on a 5+, you gain 1CP.

Models
M
T
SV
W
LD
OC
Sorcerer in Terminator Armour 40mm

Invulnerable save: 4+

5"
5
2+
5
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Combi-weapon
Anti-infantry 4+
Devastating Wounds
Rapid Fire 1
24"
1
4+
4
0
1
Infernal Gaze (witchfire)
Psychic
24"
D6
3+
5
-1
D3
Infernal Gaze (focused witchfire)
Devastating Wounds
Hazardous
Psychic
24"
D6
3+
6
-2
D3
Melee weapons
RNG
A
WS
S
AP
D
Force weapon
Psychic
Melee
4
3+
6
-1
D3
Keywords
Chaos
Character
Infantry
Psyker
Sorcerer in Terminator Armour
Terminator
Attachment
Wargear
Chaos Familiar

Once per battle, when an attack is allocated to the bearer, you can change the Damage characteristic to 0.

Core abilities
Deep Strike
Leader
Faction abilities
Dark Pacts
Unit abilities
Warptime

While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.

Death Hex

At the start of your Shooting phase, one PSYKER with this ability can use it. If it does, select one enemy unit within 12" of and visible to that PSYKER and roll one D6: on a 1, that PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the start of your next Movement phase, each time an attack targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.