Battle Mode

Painboy

Bionik Workshop

BIG MEK or PAINBOY model only. At the start of the battle, roll one D3 and compare the result to the list below. Until the end of the battle, models in the bearer’s unit have that bioniks ability.

1.  Bionik Legs: Add 2" to the Move characteristic of this model. 2.  Bionik Arms: Add 1 to the Strength characteristic of melee weapons equipped by this model. 3.  Bionik Bonce: Improve the Weapon Skill characteristic of melee weapons equipped by this model by 1.

Models
M
T
SV
W
LD
OC
Painboy 32mm
6"
5
5+
3
7+
1
Melee weapons
RNG
A
WS
S
AP
D
’Urty syringe (Urty syringe)
Anti-infantry 4+
Extra Attacks
Precision
Melee
1
3+
2
0
1
Power klaw
Melee
3
4+
9
-2
2
Keywords
Character
Infantry
Painboy
Wargear
Grot Orderly

Once per battle, in your Command phase, if the bearer is leading a unit that is below its Starting Strength, you can return up to D3 destroyed Bodyguard models to that unit.

Designer’s Note: Place a Grot Orderly token next to the unit, removing it once this ability has been used.

Core abilities
Leader
Faction abilities
Waaagh!
Unit abilities
Dok’s Toolz

While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.

Hold Still and Say ‘Aargh!’

Each time an attack made by this model with its ’urty syringe scores a Critical Wound against a unit (excluding VEHICLE units), that unit suffers D6 mortal wounds.