Battle Mode

Lord of Change

Duplicitous Malediction

THOUSAND SONS or LORD OF CHANGE model only. After both players have deployed their armies, select up to three THOUSAND SONS units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.

Models
M
T
SV
W
LD
OC
Lord of Change 100mm

Invulnerable save: 4+

12"
10
6+
18
6+
5
Ranged weapons
RNG
A
BS
S
AP
D
Bolt of Change (witchfire)
Psychic
18"
9
2+
9
-1
1
Bolt of Change (focused witchfire)
Hazardous
Psychic
18"
9
2+
9
-2
3
Rod of sorcery
Psychic
18"
6
2+
8
-1
2
Melee weapons
RNG
A
WS
S
AP
D
Staff of Tzeentch
Psychic
Melee
5
3+
6
-1
3
Keywords
Chaos
Character
Daemon
Fly
Lord of Change
Monster
Psyker
Summoned
Tzeentch
Core abilities
Deadly Demise D6
Deep Strike
Faction abilities
Pact of Sorcery
Unit abilities
Daemon Lord of Tzeentch

While a friendly SCINTILLATING LEGIONS unit is within 6" of this model, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.

Master of Magicks

In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [SUSTAINED HITS D3]. Until the end of the phase, this model’s Bolt of Change has that ability.

DAMAGED: 1-7 WOUNDS REMAINING

While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.