Battle Mode

Raptors

Models
M
T
SV
W
LD
OC
Raptor 32mm
12"
4
3+
2
6+
1
Raptor Champion 32mm
12"
4
3+
2
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Bolt pistol
Pistol
12"
1
3+
4
0
1
Flamer
Ignores Cover
Torrent
12"
D6
N/A
4
0
1
Plasma gun (standard)
Rapid Fire 1
24"
1
3+
7
-2
1
Plasma gun (supercharge)
Hazardous
Rapid Fire 1
24"
1
3+
8
-3
2
Plasma pistol (standard)
Pistol
12"
1
3+
7
-2
1
Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
3+
8
-3
2
Melee weapons
RNG
A
WS
S
AP
D
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Melee
3
3+
4
0
1
Heavy melee weapon
Melee
3
3+
8
-2
2
Mutations
Melee
4
3+
5
-2
1
Keywords
Chaos
Fly
Grenades
Infantry
Jump Pack
Raptors
Core abilities
Deep Strike
Faction abilities
Dark Pacts
Unit abilities
Fearsome

While an enemy unit is within 6" of this unit, each time that enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.

Terrifying Assault

At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.