Orks Infantry unit only. This unit’s ranged attacks have:
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[Rapid Fire 1].
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Or: If that attack already has [Rapid Fire], +1 to the value of that [Rapid Fire] (e.g. [Rapid Fire 1] becomes [Rapid Fire 2]).
Orks Infantry unit only. This unit’s ranged attacks have:
[Rapid Fire 1].
Or: If that attack already has [Rapid Fire], +1 to the value of that [Rapid Fire] (e.g. [Rapid Fire 1] becomes [Rapid Fire 2]).
While this model is leading a unit, add 1 to the Strength and Damage characteristics of this model’s ’Eadbanger weapon for every 5 models in that unit (rounding down), but while that unit contains 10 or more models, that weapon has the [HAZARDOUS] ability.
Once per turn, at the end of your Movement phase, one WEIRDBOY from your army can use this ability. If it does, roll one D6: on a 1, that WEIRDBOY’s unit suffers D6 mortal wounds; on a 2+, remove that WEIRDBOY’s unit from the battlefield and set it up again anywhere on the battlefield that is more than 8" horizontally away from all enemy models.