Battle Mode

Plasmancer

Veil of Darkness

NECRONS model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove that unit from the battlefield. Then, in the Reinforcements step of your next Movement phase, set up that unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

Models
M
T
SV
W
LD
OC
Plasmancer 32mm
5"
4
4+
4
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Plasmic lance (Ranged)
18"
3
4+
7
-3
2
Melee weapons
RNG
A
WS
S
AP
D
Plasmic lance (Melee)
Melee
2
4+
7
-3
2
Keywords
Character
Cryptek
Infantry
Plasmancer
Attachment
Attached to
Core abilities
Support
Faction abilities
Reanimation Protocols
Unit abilities
Harbinger of Destruction

While this model is leading a unit, each time a model in that unit makes a ranged attack, a successful unmodifed Hit roll of 5+ scores a Critical Hit.

Living Lightning

In your Shooting phase, select one enemy unit within 18" of and visible to this model (excluding units with the Lone Operative ability that are not part of an Attached unit and are not within 12" of this model) and roll four D6: for each 4+, that enemy unit suffers 1 mortal wound.