Battle Mode

Battle Sisters Squad

Models
M
T
SV
W
LD
OC
Sister Superior 32mm

Invulnerable save: 6+

6"
3
3+
1
7+
2
Battle Sister 32mm

Invulnerable save: 6+

6"
3
3+
1
7+
2
Ranged weapons
RNG
A
BS
S
AP
D
Bolt pistol
Pistol
12"
1
3+
4
0
1
Boltgun
Rapid Fire 1
24"
1
3+
4
0
1
Plasma pistol (standard)
Pistol
12"
1
3+
7
-2
1
Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
3+
8
-3
2
Ministorum flamer
Ignores Cover
Torrent
12"
D6
N/A
5
0
1
Ministorum heavy flamer
Ignores Cover
Torrent
12"
D6
N/A
6
-1
1
Melee weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Melee
2
4+
4
-2
1
Keywords
Battle Sisters Squad
Battleline
Grenades
Imperium
Infantry
Wargear
Simulacrum Imperialis

At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range of it, roll one D6: on a 4+, you gain 1 Miracle dice showing a value equal to that result.

Faction abilities
Acts of Faith
Unit abilities
Cherub

Once per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.

Designer’s Note: Place a Cherub token next to the unit, removing it once this ability has been used.

Defenders of the Faith

At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.