Battle Mode

Red Corsairs Reave-Captain

Mark of Chaos: Khorne

Each time a unit with the Khorne keyword gains the [LETHAL HITS] ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below:

Each time a model in this unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.

Models
M
T
SV
W
LD
OC
Red Corsairs Reave-Captain 40mm

Invulnerable save: 4+

6"
4
3+
5
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Bolt Pistol
Pistol
12"
1
2+
4
0
1
Plasma pistol (standard)
Pistol
12"
1
2+
7
-2
1
Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
2+
8
-3
2
Melee weapons
RNG
A
WS
S
AP
D
Power sword
Sustained Hits 1
Melee
7
2+
5
-2
1
Keywords
Chaos
Character
Infantry
Red Corsairs Reave-Captain
Core abilities
Infiltrators
Leader
Faction abilities
Dark Pacts
Unit abilities
Brutal Raider

Each time this model’s unit ends a Charge move, until the end of the turn, add 1 to the Strength characteristic of melee weapons equipped by this model and improve the Armour Penetration characteristics of those weapons by 1.

Raider’s Due

When this unit declares a charge, If an enemy unit within range of an objective is within 12" of this unit, you can use this ability. If you do: This unit can re-roll that charge roll. This unit must end that charge move engaged with one or more of those enemy units.