Battle Mode

Sorcerer

Mark of Chaos: Nurgle

Each time a unit with the Nurgle keyword gains the [SUSTAINED HITS 1] ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below:

Each time a model in this unit makes a ranged attack, an unmodified Hit roll of 5+ scores a Critical Hit.

Models
M
T
SV
W
LD
OC
Sorcerer 40mm
6"
4
3+
4
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Bolt pistol
Pistol
12"
1
3+
4
0
1
Infernal Gaze (witchfire)
Psychic
24"
D6
3+
5
-1
D3
Infernal Gaze (focused witchfire)
Devastating Wounds
Hazardous
Psychic
24"
D6
3+
6
-2
D3
Melee weapons
RNG
A
WS
S
AP
D
Force weapon
Psychic
Melee
4
3+
6
-1
D3
Keywords
Chaos
Character
Grenades
Infantry
Psyker
Sorcerer
Core abilities
Leader
Faction abilities
Dark Pacts
Unit abilities
Prescience

While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.

Gift of Chaos

Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [PSYCHIC] ability. That unit must take a Leadership test: if that test is failed, that unit suffers D3 mortal wounds.