Battle Mode

Deathwing Terminator Squad

Models
M
T
SV
W
LD
OC
Deathwing Terminator 40mm

Invulnerable save: 4+

5"
5
2+
3
6+
1
Deathwing Sergeant 40mm

Invulnerable save: 4+

5"
5
2+
3
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Storm bolter
Rapid Fire 2
24"
2
3+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Power fist
Melee
3
3+
8
-2
2
Power weapon
Melee
4
3+
5
-2
1
Keywords
Deathwing
Deathwing Terminator Squad
Imperium
Infantry
Terminator
Attachment
Led by
Core abilities
Deep Strike
Faction abilities
Oath of Moment
Unit abilities
Teleport Homer

At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 8" horizontally of any enemy models. That token is then removed.

Deathwing

Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or to the Hit roll. In addition, each time a model in this unit makes an attack that targets your Oath of Moment target (see Codex: Space Marines), add 1 to the Hit roll.

Attached Unit

If a CHARACTER unit from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can be attached to this unit instead.